Mighty Warriors

Mighty Warriors is an adventure board game created by Games Workshop in 1991 and set in the Warhammer Fantasy fictional universe. The core rules allowed players to explore dungeons, which were randomly generated, and fight monsters, also randomly generated. This was a simplified version of Advanced Heroquest.

Mighty Warriors
Manufacturer(s)Games Workshop
Designer(s)Games Workshop
Publisher(s)Games Workshop
Players2 to 4
Age range8 to adult

Synopsis

Below the cities of humanity, underneath the deepest drains and sewers, mutant creatures rule a world of caverns and tunnels. The worst of these creatures are Skaven - Chaos ratmen whose secret tunnel systems connect with the cellars and drains of humanity's proud cities. No-one suspects the extent of the Skaven's crawling evil. They bring plague, fire and death to the prosperous cities of mankind.
In Mighty Warriors a band of heroes, led by a Noble Knight, Fearless Dwarf and Heroic Elf enter a castle that has been overrun by the hideous Ratmen. The Heroes and Skaven must fight a battle for ultimate control of the castle.

Mighty Warriors is a game for two to four players. You can play either the forces of Chaos or a band of Heroic Adventurers as they clash in underground battles. Your task is to defeat your opponent by capturing his command room before he can capture yours!

Game Components

16 Skaven Warriors
4 Skaven Champions
12 Warriors
1 Knight
1 Elf
1 Dwarf
1 Chaos Wizard
1 Heroic shield
1 Chaos Shield
20 Door Stands
28 Black slotta Bases
4 Green Slotta Bases
4 Dice

Card Sheets:
MW1 - Heroic Army List
MW2 - Chaos Army List
MW3 - Chaos Spell Scroll
MW4 - Heroic Spell Scroll
MW5 - Dungeon
MW6 - Guard Room
MW7 - Ancient Temple
MW8 - Barracks
MW9 - Wizards Study
MW10 - Great Hall
MW11 - Doors (7 vertical wood)
MW12 - Doors (7 green vertical wood)
MW13 - Doors (3 diagonal wood, 3 spiked vertical wood)
MW14 - Library
MW15 - Vampires Chamber
MW16 - Treasure Room
MW17 - Alchemists Laboratory
MW18 - Dragon Chamber
MW19 - Skaven Lair

The lid of the gamebox also contained a rules summary and a printed 3x3 grid forming a "combat tray".

gollark: What?!
gollark: ❗
gollark: Appearance/Basic Anatomy Their golden scales retain heat better than other dragons. The twin dorsal fins at their shoulders grow slowly. When first born, the golden scales are at their brightest and then dull over time. The dorsal and tail spines are not sharp. The underbelly has harder scales than the rest of the body. Three digits on each wing, with a small claw-like digit at the central joint. Eyes have slit pupils that are bright apple green. The tail is prehensile to a degree and helps steady movements.Hatchling Behavior Hatchlings are timid but curious. At a young age, scales start out sharp. When encountering other metallic dragons, Golds become very talkative. They can’t do much flying until the twin dorsal fins are long enough.Adult Behavior Can be persnickety at times. Absolutely love objects as shiny as they are. Being hunted for their lustrous scales has made them tend to avoid humans. Dislike direct sunlight when in groups. Highly intelligent compared to other breeds. Have studied humans to a small degree but are not particularly impresssed with them.Habitat Can be found near caves. Hatchlings tend not to stay where they are supposed to. Prefer dense wooded areas.Diet Primary diet of large game and pack animals. Are careful to avoid killing off entire herds. “Snack” on nuts, if available.
gollark: Gold what?
gollark: INdeed.

See also

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