Blood Bowl (1995 video game)

Blood Bowl is the turn-based strategy video game adaptation of the popular Games Workshop miniatures game, originally developed for MS-DOS computers by Destiny Software Productions and published by MicroLeague.

Blood Bowl
Developer(s)Destiny Software Productions
Publisher(s)MicroLeague
Producer(s)Scott B. Ciancio
Designer(s)Jervis Johnson
Programmer(s)Michael Hiebert
Artist(s)Patrick Arce
Chris Gilbert
Composer(s)John Danty
SeriesWarhammer Fantasy
Platform(s)MS-DOS
Release1995
Genre(s)Turn-based strategy, sports
Mode(s)Single-player, multiplayer

Gameplay

Free agency screenshot

The game is a fantasy version of American football, with a violent twist in that opponents can be deliberately seriously injured or killed, and without the ability to kick field goals. Each player is given a set number of action points with which to act. The team that scores the most touchdowns wins. This can be achieved through a throwing and passing game, or alternatively, by beating the opposing team up so badly that scoring becomes easy.

The game features league play in which the player's team competes in the standings and can sign free agents to augment his team or replace killed players.

Reception

Reception
Review scores
PublicationScore
CGW[1]
Next Generation[2]
PC Gamer (US)71%[3]
PC GamesB[4]

PC Gamer US's Dan Bennett called Blood Bowl "an enjoyable game, as long as you don't think too much about how good it could have been." He criticized the slowness of the game's AI opponent, and the lack of the modem play advertised on Blood Bowl's packaging. However, he concluded, "[F]or fans of the board game, it's a must."[3] In Computer Gaming World, Martin E. Cirulis wrote, "Blood Bowl [...] should have benefited from the vast amount of work that has gone into developing [the sports] genre. Instead, we get strange omissions and difficulties that were ironed out of most football sims years ago."[1]

The game was reviewed in 1995 in Dragon #220 by Paul Murphy in the "Eye of the Monitor" column. Murphy calls the game "a disappointment," then goes on to suggest that readers should "play the board-game: it's better."[5]

Blood Bowl won Computer Game Review's 1995 "Strategy Game of the Year" award, tied with Heroes of Might and Magic: A Strategic Quest and Gazillionaire.[6]

Next Generation reviewed the PC version of the game, rating it two stars out of five, and stated that "This game loses one star for promising modem play it doesn't deliver [...] but it's just what the doctor ordered for the sports or strategy gamer looking for something really different."[2]

gollark: ++remind 3y-7d implement Macron
gollark: Because it follows the Macron specification? Anyone can do that.
gollark: ++remind 1h guess (real)
gollark: People have lots of reasons to believe I'm right.
gollark: So people can't know them when guessing themselves.

See also

References

  1. Cirulis, Martin E. (August 1995). "Ghouls of the Gridiron". Computer Gaming World (133): 122, 124.
  2. "Finals". Next Generation. No. 8. Imagine Media. August 1995. p. 72.
  3. Bennett, Dan (August 1995). "Blood Bowl". PC Gamer US. Archived from the original on December 12, 1999. Retrieved June 11, 2019.
  4. Mooney, Shane (July 1995). "Blood Bowl". PC Games. Archived from the original on October 18, 1996. Retrieved June 11, 2019.
  5. Rolston, Ken; Paul Murphy & David "Zeb" Cook (August 1995). "Eye of the Monitor". Dragon (220): 63–68.
  6. Staff (April 1996). "CGR's Year in Review". Computer Game Review. Archived from the original on October 18, 1996. Retrieved June 11, 2019.
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