Mech Platoon
Mech Platoon, known in Japan as Kikaika Gunta - Mech Platoon (Japanese: 機械化軍隊 - メックプラトゥーン, Hepburn: Kikaika Gunta - Mekku Puratūn, lit. "Mechanical Army - Mech Platoon") is a real-time strategy video game developed and published by Kemco. It was the first real-time strategy game released on the Game Boy Advance platform,[2] and was released in 2001.[3]
Mech Platoon | |
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Developer(s) | Kemco |
Publisher(s) | Kemco |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer[1] |
Gameplay
Mech Platoon follows real-time strategy gaming standards, and is in the vein of other games such as StarCraft and Command & Conquer. The player assumes the role of an army commander for one of three in-game nations, and must battle on five planets each with multiple missions.[1] In a battle, the player utilizes resources on a battlefield to build a base and attempt to overrun their opponent with "Mechs", the units featured in the game. There are three different types of resources found in the game: Energy Sand, Material Rock, and Laser Crystal.[2] Resources are used to purchase units, and lower-grade resources such as sand can be used to buy more expensive resources such as rock and crystal.[3]
Due to Game Boy Advance hardware limitations, there is a 30-unit maximum per stage and no fog of war.[3] There are twenty standard mechs that are unlocked throughout the game to use during battles, but each of these are customizable with different variants. Each mech also has its own attributes, ranging from differing hit points to varying levels of attacks.
Development
The game was first displayed to the public at E3 2001, where critics were impressed by the game's graphics but noted problems with unit path finding.[4] A later build was shown at the European Computer Trade Show in September 2001.[5]
Reception
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Mech Platoon received "generally favorable reviews" according to the review aggregation website Metacritic.[6]
GameSpot lauded Mech Platoon for its graphics and standard real-time strategy conventions on a portable system, writing, "Mech Platoon compromises nothing compared with stalwart veterans like Starcraft or Command & Conquer."[3] GameSpy praised the game for its level selection and detailed graphics. GamePro noted, "[Mech Platoon] boasts lots of nifty features and a few annoying flaws that keep it from beating up on its bigger PC cousins."[8]
Criticism generally focused on the game's sound and the problems with a portable real-time strategy game. GameSpot noted, "[the game's audio] is composed of mostly ear-wrenching midi music with a smattering of crisp digitized sound effects."[3] GameSpy compared Mech Platoon unfavorably against turn-based strategy games on the Game Boy Advance, such as Nintendo's Advance Wars.[2]
References
- Harris, Craig; Nix, Marc (September 7, 2001). "Mech Platoon (Preview)". IGN. Retrieved September 14, 2017.
- D'Aprile, Jason (April 10, 2002). "Mech Platoon". GameSpy. Archived from the original on January 20, 2005. Retrieved September 14, 2017.
- Provo, Frank (January 17, 2002). "Mech Platoon Review". GameSpot. Retrieved September 14, 2017.
- Nix, Marc (May 18, 2001). "E3: Mech Platoon Hands-on". IGN. Retrieved September 14, 2017.
- Gerstmann, Jeff (September 3, 2001). "ECTS 2001 first look: Mech Platoon". GameSpot. Retrieved September 14, 2017.
- "Mech Platoon for Game Boy Advance Reviews". Metacritic. Retrieved September 14, 2017.
- "Mech Platoon". Game Informer. No. 105. January 2002. p. 98.
- Star Dingo (December 26, 2001). "Mech Platoon Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on November 19, 2004. Retrieved September 14, 2017.
- Lafferty, Michael (February 4, 2002). "Mech Platoon Review". GameZone. Archived from the original on September 18, 2006. Retrieved September 14, 2017.
- "Mech Platoon". Nintendo Power. Vol. 152. January 2002. p. 132.