Martin Mystère: Operation Dorian Gray

Martin Mystère: Operation Dorian Gray (known as "Crime Stories: From the Files of Martin Mystere" in North America), is the only video game adaptation of the Italian sci-fi detective comic-book franchise called Martin Mystère, starring a detective and his assistant, Java. It is a point-and-click adventure game, published in 2005 by The Adventure Company in North America and GMX Media in Europe. A Macintosh version was planned, but was cancelled in the evaluation stage.[1] Versions for PlayStation 2 and Xbox were also planned, but were also cancelled.[2]

Martin Mystère: Operation Dorian Gray
Cover art
Developer(s)Artematica
Publisher(s)
Platform(s)Windows, Macintosh (Cancelled), PlayStation 2 (Cancelled), Xbox (Cancelled)
Release
  • EU: May 20, 2005
  • NA: March 21, 2006
Genre(s)Adventure game
Mode(s)Single-player

Plot

The player assumes the role of a young FBI agent named Martin Mystere, who is currently investigating a brutal murder of a respected scientist named Professor Eulemberg.

Gameplay

The gameplay is standard for graphic adventure games: search for items in order to solve logic puzzles.[3]

Development

Development for the game began around 2002. Most of the time was invested on the storyboard, which was heavily based on the original comic strips of Martin Mystère.[4] The models for the graphics started as layouts on paper. The models were output in Realtime 3D with octagonal views and pre-rendered backgrounds (Similar to Druuna: Morbus Gravis and Syberia)[2] and animated with 3DS Max. The game uses Direct3D retained mode that has been discontinued by Microsoft so there is no compatibility with newer Windows systems.

Critical reception

Reception
Aggregate score
AggregatorScore
Metacritic45%[5]
Review scores
PublicationScore
Adventure Gamers[6]
GameSpot4.1/10[7]
IGN5.2/10[8]

The game has a Metascore of 45% based on 20 critics.[5]

Computer Gaming Magazine gave a scathing review describing the game as "tragic", adding that it was too over-enthusiastic.[5] IGN deemed it "generic"[8] and GameSpot called it "archaic".[7] Game Chronicles thought the puzzles were illogical and the story didn't make sense.[3]

gollark: ABR does frequently.
gollark: Again, Lyric, that is what is in the source. They may RUN something else.
gollark: I should maybe make it --choose instead.
gollark: And? With FOSS hosted things you can NEVER KNOW if the code in the repo is the code on the servers.
gollark: --choice "potatOS" "lyric bad"

References

  1. "Martin Mystère - Interview English". September 10, 2003. Retrieved September 15, 2017.
  2. Matthew Patterson. "Martin Mystère Interview - Gamer's Hell". Gamer's Hell. Archived from the original on October 9, 2003. Retrieved September 15, 2017.CS1 maint: BOT: original-url status unknown (link)
  3. "Game Chronicles - Review".
  4. Rosemary Young (March 2005). "Martin Mystère - Interview with Artematica Entertainment". Archived from the original on March 23, 2005. Retrieved September 15, 2017.CS1 maint: BOT: original-url status unknown (link)
  5. "Crime Stories: From the Files of Martin Mystere (PC) reviews at Metacritic.com". Metacritic. Retrieved September 15, 2017.
  6. Tom King (August 23, 2005). "Martin Mystère: Operation Dorian Gray Review". Adventure Gamers. Retrieved September 15, 2017.
  7. Alex Navarro (April 14, 2006). "Martin Mystère: Operation Dorian Gray - Gamespot". Gamespot. Retrieved September 15, 2017.
  8. Staci Krause (April 10, 2006). "Martin Mystère: Operation Dorian Gray - IGN". IGN. Retrieved September 15, 2017.
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