Mario Sports Superstars

Mario Sports Superstars is a sports video game developed by Bandai Namco Studios and Camelot Software Planning and published by Nintendo for the Nintendo 3DS handheld video game console. The game contains five sports minigames, football, baseball, tennis, golf, and horse racing, and was released worldwide in March 2017.[2][3]

Mario Sports Superstars[1]
International cover art, featuring the game's playable sports and some of the playable characters.
Developer(s)
Publisher(s)Nintendo
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
SeriesMario sports
Platform(s)Nintendo 3DS
Release
  • EU: March 10, 2017
  • AU: March 11, 2017
  • NA: March 24, 2017
  • JP: March 30, 2017
Genre(s)Sports
Mode(s)Single-player, multiplayer

Gameplay

The game consists of five sports – football, baseball, tennis, golf, and horse racing.[4] Despite the number of sports contained, they are not mini-games, but rather, full-scale recreations of each sport.[5] For example, the soccer part of the game contains eleven versus eleven gameplay, the same as is standard in the sport.[6] Each individual sport contains single player tournaments, local multiplayer, and online multiplayer game modes.[6]

Development

The game was first announced during a Nintendo Direct on September 1, 2016.[7] Despite Nintendo's ownership of the Mario franchise, the title was co-developed by Bandai Namco Studios and Camelot Software Planning, with the latter having developed games in the Mario Golf and Mario Tennis series.[8][9] While Nintendo's Mario Sports line has featured stand-alone entries in soccer (Mario Strikers), baseball (Mario Super Sluggers), tennis (Mario Tennis) and golf (Mario Golf), they had never featured horse racing, or compiled all these sports into one compilation.[10] Additionally, all of the sports except tennis had previously been featured in minigames in the Mario Party series. The game was released worldwide in March 2017.[2] As with Camelot's previous Mario sports titles, the soundtrack was written and arranged by Motoi Sakuraba.[11]

Reception

Mario Sports Superstars received mixed reviews, according to review aggregator Metacritic.[12] Destructoid called it a "lazy experience, one developed solely for the purpose of selling what are basically Mario-branded Topps cards."[13] Nintendo Life stated though that as a single player experience, it was "totally functional yet painfully lifeless".[14] By May 2017, the game had sold over 92,829 copies in Japan.[15]

gollark: My tape download program now supports downloading big files without splitting them, via range requests, assuming they're served from a server which supports it: https://pastebin.com/LW9RFpmY (do `web2tape https://url.whatever range`)
gollark: Here is a similar thing for JSON. Note that it delegates out to an external JSON library for string escaping.```luafunction safe_json_serialize(x, prev) local t = type(x) if t == "number" then if x ~= x or x <= -math.huge or x >= math.huge then return tostring(x) end return string.format("%.14g", x) elseif t == "string" then return json.encode(x) elseif t == "table" then prev = prev or {} local as_array = true local max = 0 for k in pairs(x) do if type(k) ~= "number" then as_array = false break end if k > max then max = k end end if as_array then for i = 1, max do if x[i] == nil then as_array = false break end end end if as_array then local res = {} for i, v in ipairs(x) do table.insert(res, safe_json_serialize(v)) end return "["..table.concat(res, ",").."]" else local res = {} for k, v in pairs(x) do table.insert(res, json.encode(tostring(k)) .. ":" .. safe_json_serialize(v)) end return "{"..table.concat(res, ",").."}" end elseif t == "boolean" then return tostring(x) elseif x == nil then return "null" else return json.encode(tostring(x)) endend```
gollark: My tape shuffler thing from a while ago got changed round a bit. Apparently there's some demand for it, so I've improved the metadata format and written some documentation for it, and made the encoder work better by using file metadata instead of filenames and running tasks in parallel so it's much faster. The slightly updated code and docs are here: https://pastebin.com/SPyr8jrh. There are also people working on alternative playback/encoding software for the format for some reason.
gollark: Are you less utilitarian with your names than <@125217743170568192> but don't really want to name your cool shiny robot with the sort of names used by *foolish organic lifeforms*? Care somewhat about storage space and have HTTP enabled to download name lists? Try OC Robot Name Thing! It uses the OpenComputers robot name list for your... CC computer? https://pastebin.com/PgqwZkn5
gollark: I wanted something to play varying music in my base, so I made this.https://pastebin.com/SPyr8jrh is the CC bit, which automatically loads random tapes from a connected chest into the connected tape drive and plays a random track. The "random track" bit works by using an 8KiB block of metadata at the start of the tape.Because I did not want to muck around with handling files bigger than CC could handle within CC, "tape images" are generated with this: https://pastebin.com/kX8k7xYZ. It requires `ffmpeg` to be available and `LionRay.jar` in the working directory, and takes one command line argument, the directory to load to tape. It expects a directory of tracks in any ffmpeg-compatible audio format with the filename `[artist] - [track].[filetype extension]` (this is editable if you particularly care), and outputs one file in the working directory, `tape.bin`. Please make sure this actually fits on your tape.I also wrote this really simple program to write a file from the internet™️ to tape: https://pastebin.com/LW9RFpmY. You can use this to write a tape image to tape.EDIT with today's updates: the internet→tape writer now actually checks if the tape is big enough, and the shuffling algorithm now actually takes into account tapes with different numbers of tracks properly, as well as reducing the frequency of a track after it's already been played recently.

References

  1. Bandai Namco Studios, Camelot Software Planning, Nintendo Entertainment Planning & Development (March 10, 2017). Mario Sports Superstars. Nintendo. Scene: Staff Credits. Bandai Namco / General Director: Naohiro Hayashi [...] Programming Director: Sangbae Nam / Art Director: Takanori Ikezawa [...] Producer: Fumihiro Suzuki [...] Camelot / Game Design Lead: Hiroyuki Takahashi, Shugo Takahashi / Director: Shugo Takahashi / Art Director: Satoshi Tamai [...] Game Design: Norisumi Osawa, Syota Iwadate / Programming Lead: Haruki Kodera, Yutaka Yamamoto / Producers: Hiroyuki Takahashi, Shugo Takahashi [...] Music: Motoi Sakuraba / Nintendo [...] Producers: Toshiharu Izuno, Shinya Saito, Keisuke Terasaki, Toyokazu NonakaCS1 maint: multiple names: authors list (link)
  2. Romano, Sal. "Mario Sports Superstars launches March 24 in North America". Gematsu. Retrieved 24 January 2017.
  3. Jason, Ganos. "Mario Sports Superstars launches in Japan on March 30th". Nintendo Wire. Retrieved 18 January 2017.
  4. "New 3DS Mario Sports Game Announced, Looks Pretty Fun". GameSpot. 2016-09-01. Retrieved 2017-01-05.
  5. Crecente, Brian (2016-09-01). "Mario Sports Superstars coming to 3DS next spring". Polygon. Retrieved 2017-01-05.
  6. Marchiafava, Jeff (2016-09-01). "Mario Sports Superstars Combines Five Sports In One Handheld Package - News". GameInformer.com. Retrieved 2017-01-05.
  7. Goldfarb, Andrew (2016-09-01). "Mario Sports Superstars Announced for 3DS". IGN. Retrieved 2017-01-05.
  8. McFerran, Damien (2016-09-05). "Mario Sports Superstars Is A Collaboration Between Camelot And Bandai Namco". Nintendo Life. Retrieved 2017-01-05.
  9. von Benjamin Jakobs Ver (2016-09-05). "Mario Sports Superstars: Camelot und Bandai Namco arbeiten daran •". Eurogamer.de. Retrieved 2017-01-05.
  10. "Mario Sports Superstars Is All The Mario Sports". Kotaku.com. Retrieved 2017-01-05.
  11. Greening, Chris. "Motoi Sakuraba scores Mario Sports Superstars". Video Game Music Online. Retrieved 12 March 2017.
  12. "Mario Sports Superstars Metacritic Listing". Metacritic. March 24, 2017. Retrieved May 25, 2017.
  13. Andriessen, CJ (March 31, 2017). "Review: Mario Sports Superstars". Destructoid. Retrieved May 25, 2017.
  14. McMahon, Conor (March 8, 2017). "Review: Mario Sports Superstars". Nintendo Life. Retrieved May 25, 2017.
  15. Romano, Sal (May 24, 2017). "Media Create Sales: 5/15/17 – 5/21/17". Gematsu. Retrieved May 25, 2017.
Notes
  1. Part of the Bandai Namco Studios team.
  2. Part of the Camelot Software Planning team.
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