MX vs. ATV Alive

MX vs. ATV Alive is an off-road racing game developed by THQ Digital Studio Phoenix and published by THQ. The game is the fourth title in the MX vs. ATV series, following MX vs. ATV Reflex, and the last game in the series published by THQ. MX vs. ATV Alive was released on May 10, 2011 for PlayStation 3 and Xbox 360.[1] It was the first THQ game to be launched with a new pricing model, where the game would be sold at a lower retail price than most new releases ($39.99 in the United States), but with a larger amount of paid downloadable content.[2]

MX vs. ATV Alive
Developer(s)THQ Digital Studio Phoenix
Publisher(s)THQ
SeriesMX vs. ATV
Platform(s)PlayStation 3, Xbox 360
Release
  • NA: May 10, 2011
  • AU: May 11, 2011
  • EU: May 13, 2011
Genre(s)Racing
Mode(s)Single-player, multiplayer

Reception

MX vs. ATV Alive was released to mixed reviews; its PlayStation 3 and Xbox 360 versions attained an aggregate score of 62 and 63 on Metacritic. Much of its criticism was directed towards the game's intentional lack of much initial content due to its DLC-oriented structure. In particular, Computer and Video Games felt that the business model was interesting, but made the resulting game "overly minimal to point of it feeling like a rip off despite the slightly lower price tag."[3]

GameZone gave the game a 7.5/10, considering it to be "an enjoyable, competent off-road racer that succeeds due to its impressive style but struggles from some glaring limitations." While its overall gameplay was considered to be enjoyable and comparable to an arcade-style game, graphical glitches were seen once in a while, and the lack of courses resulting from their slow unlock time led to a repetitive experience.[4]

After Nordic Games acquired MX vs. ATV and THQ's other remaining franchises during their April 2013 liquidation, the company responded to queries on the game's forum regarding missing, unreleased servers and unannounced multiplayer server shutdowns for the game, and stated that they would look into the issues.[5]

gollark: Brains are very adaptable, so perhaps you could just dump data into some neurons in some useful format and hope it learns to decode it.
gollark: I'd be *interested* in brain-computer-interface stuff, but it'll probably be a while before it develops into something useful and the security implications are very ææææaa.
gollark: It's still stupid. If the data is *there*, you can read it, no way around that.
gollark: This is something where you could probably make it actually-secure-ish through asymmetric cryptography, but just using a symmetric algorithm and hoping nobody will ever dump the keys is moronically stupid.
gollark: Indeed.

References

  1. "MX vs. ATV comes Alive in May". Joystiq. 2013-09-26. Retrieved 2011-01-23.
  2. "MX vs ATV Alive First Look". IGN. 2011-01-19. Retrieved 2011-01-23.
  3. "THQ: MX Vs. ATV Alive DLC experiment was epic fail". CVG. Retrieved 23 April 2013.
  4. "MX vs. ATV: Alive Review". GameZone. Archived from the original on 16 September 2011. Retrieved 23 April 2013.
  5. "Nordic Games promises to look into MX vs ATV's missing DLC, downed servers". Polygon. Retrieved 23 April 2013.
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