Lunar Jetman

Lunar Jetman is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and the BBC Micro in 1984.[1] In this sequel to Jetpac, the second installment of the Jetman series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.

Lunar Jetman
Title screen
Developer(s)Tim and Chris Stamper
Publisher(s)Ultimate Play the Game
Platform(s)ZX Spectrum, BBC Micro
ReleaseZX Spectrum
BBC Micro
Genre(s)Scrolling shooter
Mode(s)Single-player

Lunar Jetman was Ultimate Play the Game's first game to require 48K—all previous productions had run on unexpanded 16K models. The game was written by Chris Stamper with graphics designed by Tim Stamper. It was met with critical acclaim upon release for its addictive gameplay and range of colours. It is one of the few games to support the Currah Microspeech peripheral.

The game was followed by a third episode, Solar Jetman: Hunt for the Golden Warpship, released for the NES in 1990. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.

Gameplay

Jetman must collect bombs and destroy alien bases to advance to the next level

Once again taking on the role of Jetman, players find themselves on the surface of a small purple moon. Similarly to its predecessor, the player can move around slowly on foot, or use a jetpack to leave the ground and navigate the moon faster. However, unlike Jetpac, Jetman's jetpack has limited fuel and must be topped up regularly. In addition to the jetpack, the player has a moon rover for ground travel, inside of which they are invulnerable to damage. However, the moon rover can only negotiate smooth terrain, and Jetman may need to use bridging kits obtained from the rover to fill in craters on the moon's surface. The moon rover doubles as a refuelling point for Jetman's jetpack.[2]

Aside from the rover and its bridging kits, Jetman has access to three other pieces of equipment, all of which can be carried on the bonnet of the rover, albeit one at a time. Bombs must be used to destroy alien bases when they are encountered, which can only be accomplished when Jetman is flying above them.[2] Another piece of equipment is a cannon that may be mounted onto the rear side of the moon rover. The final piece of equipment is a pair of teleporters which can be used to instantaneously transport the player to the teleporter's twin, thus allowing rapid transport around the moon.[3]

Gameplay itself requires Jetman to locate and destroy a series of alien bases on the surface of the moon. Each new base appears with the destruction of the previous one. To accomplish this task, Jetman must take the bomb to the alien base—either in his space suit or using the rover—and then fly over the base and drop the bomb.[2] After several bases have been destroyed in succession, new and increasingly hazardous varieties of flying aliens assault the player. Each base must be destroyed within a strict time limit. If this limit expires before the base is destroyed, two missiles are launched from the base—one for Earth, the other for Jetman's rover. The player will be given a limited time to intercept and destroy the missile aimed at the rover, thus preventing a game over.[3]

Reception

Reception
Review scores
PublicationScore
Crash95%[2]
Home Computing Weekly[4]

Similar to its predecessor, the game was critically acclaimed upon release. Crash praised the graphics and wide spectrum of colours, noting that whilst the presentation did not differ much from its predecessor, the graphics were "every bit as good" as superior arcade machines.[2] Home Computing Weekly also praised the presentation, stating that the colour and animation were "superb", whilst expressing the gameplay as "disgustingly addictive".[4]

When Crash revisited the game in their "Crashback" section of a 1984 issue, the game was still praised, with one reviewer stating that he would not change any of the original scores.[5] Brian Buckley of ZX Computing praised the game's advanced graphics and effects, stating that extraordinary attention had been paid to detail and that every usage of sound and colour was "excellent". Buckley also asserted that Lunar Jetman was "the best computer game of all time".[3]

If the theme of Jetpac was to construct, then the theme for the sequel was to destroy.

Brendan Gunn in a retrospective interview with Retro Gamer[6]

The game replaced its predecessor at the top of the UK ZX Spectrum sales chart.[7] The game was also voted number 31 in the Your Sinclair Official Top 100 Games of All Time.[8] Home Computing Weekly placed Lunar Jetman third in their "Top 10 programs for the ZX Spectrum" in a later 1983 issue.[9]

Legacy

Lunar Jetman was re-released in August 2015 as part of the Xbox One compilation of 30 Rare titles, Rare Replay. (Ultimate acquired the trading name Rare in 1988.)[10]

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References

  1. "Lunar Jetman - BBC Micro release year". IGN. Retrieved 4 August 2015.
  2. "Crash review of Lunar Jetman", CRASH, Newsfield Publications (1): 88, February 1984
  3. "Readers' Reviews", Home Computing Weekly (38): 64–65, August 1984
  4. "Software Reviews - Lunar Jetman", Home Computing Weekly (38): 18, 22 November 1983
  5. "Crashback - Lunar jetman", CRASH, Newsfield Publications (7): 100, August 1984
  6. "1983: A Spaceman's Odyssey - The History of Jetman" (PDF). Retro Gamer. Imagine (96): 50. November 2011. Archived from the original (PDF) on 27 September 2015. Retrieved 22 August 2015.
  7. "Chart Toppers", C+VG, Future Publishing (27): 163, January 1984
  8. "Top 100 Speccy Games", Your Sinclair, Future plc (72): 27–29, December 1991 Alt URL
  9. "Top 10 Programs for the ZX Spectrum - Crash". Home Computing Weekly: 45. 23 November 1983. Retrieved 4 August 2015.
  10. McWhertor, Michael (June 15, 2015). "Rare Replay for Xbox One includes 30 Rare games for $30 (update)". Polygon. Vox Media. Archived from the original on June 17, 2015. Retrieved June 16, 2015.
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