Bubbler (video game)

Bubbler is a ZX Spectrum video game developed and published by Ultimate Play the Game in 1987. It was Ultimate's final title for 8-bit home computers before evolving into Rare. The game is an isometric platform game in the style of Marble Madness (1984).[1] Development of a Commodore 64 version was outsourced to Lynsoft but the release was cancelled as Ultimate thought the game was running too slowly.[2]

Bubbler
Developer(s)Ultimate Play the Game
Publisher(s)Ultimate Play the Game
Platform(s)ZX Spectrum, Amstrad CPC, MSX
Release1987
Genre(s)Action
Mode(s)Single player, multiplayer

Reception

Crash magazine reviewer Ricky disliked the impreciseness of the controls.[3] Sinclair User were more impressed by the game; they did not consider it to be one of Ultimate's most original game or particularly well presented but thought it was very addictive. It was awarded a 5 star rating.[4]

gollark: Huh? Why would having stuff be done in software allow that?
gollark: That could be stored on a simple card or just done in software.
gollark: In a modern and sanely designed network, you would probably just need... a private asymmetric crypto key to verify the device/your identity, network ID, and probably a few other bits of data but I can't think of any right now.
gollark: Oh look, styro just entered the diode cult.
gollark: I could understand "hardware card thing with a bit of data on it", but SIMs actually run quite complex and often exploitable software.

References

  1. Stone, Paul Sumner/Glancey(?), Richard Eddy, Ben. "CRASH 41 - Bubbler". www.crashonline.org.uk. Retrieved 2017-12-25.
  2. https://www.gamesthatwerent.com/gtw64/the-bubbler/
  3. Stone, Paul Sumner/Glancey(?), Richard Eddy, Ben. "CRASH 41 - Bubbler". www.crashonline.org.uk. Retrieved 2017-12-25.
  4. http://live.worldofspectrum.org/infoseek/magazines/sinclair-user/63#52


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