Lords of Destiny (game)

Lords of Destiny was a play-by-mail game created by Maelstrom Games in the early 1990s.[1] It was a "low to moderately complex" game of space conquest for twelve players involving characters, fleets and space battle.[2] The game also injected humor into its turn results, and involved "moderate diplomacy" and "minimal time demands" for players.[3] Normal games lasted between 25 and 29 turns, randomly determined by a computer.[4]

Development

As of 1993, Lords of Destiny came in a basic version for beginners and a complete version for more advanced players.[5] Jonathan Walton noted in a 1993 review in Paper Mayhem, a magazine for play-by-mail games, that Lords of Destiny was Maelstrom Games' first game, and that, although customer service had been good and the owner was a long-time play-by-mail gamer, the turn sheets were cluttered and required some improvements which had recently been made.[6]

Gameplay

Lords of Destiny's central focus was on combat and alliances, although it was not focused on building an empire through gaining land or economic growth.[7] Characters were a key aspect of the game, although players did not start with any characters.[8] Characters included: admirals, diplomats, economists, heroes, generals, governors, psionics, scientists, and spies.[9] "Legendary Characters", or "Lords of Destiny", were named after the game and had special abilities. They were achieved after a character became level 10 in a field, although there was only one Lord of Destiny possible per field per game.[10] The game's Victory Conditions were primarily combat-related along with some being resource-related.[11]

Reception

Lords of Destiny won the Origins Award for Best New Play-by-Mail Game of 1992.[12] The game placed sixth in the Best Play By Mail Games of 1994 list in Paper Mayhem, a magazine for play by mail gamers.[13] In 1993, reviewer Jonathan Walton opined that, although Lords of Destiny wasn't the most modern or innovative game, "Is it a good, solid, Play-By-Mail game that gives you an excellent value for your money? In my opinion, resoundingly YES."[14]

Reviews

  • White Wolf Inphobia #55 (May, 1995)
gollark: Yes, obviously!
gollark: ↑
gollark: V <@300114605408124940> You don't need many providers. They just provide energy ĪŌ.
gollark: Just deletinate 32-bit java.
gollark: Basically any remotely modern x86 CPU is.

See also

References

  1. Chenevert, Phil (1993). "Lords of Destiny: A Peek Behind the Scenes". Paper Mayhem: The Informative Play By Mail Magazine. May/Jun 1993 (No. 60): 8.
  2. Chenevert, Phil (1993). "Lords of Destiny: A Peek Behind the Scenes". Paper Mayhem: The Informative Play By Mail Magazine. May/Jun 1993 (No. 60): 8, 9, 15.
  3. Chenevert, Phil (1993). "Lords of Destiny: A Peek Behind the Scenes". Paper Mayhem: The Informative Play By Mail Magazine. May/Jun 1993 (No. 60): 8–15.
  4. Chenevert, Phil (1993). "Lords of Destiny: A Peek Behind the Scenes". Paper Mayhem: The Informative Play By Mail Magazine. May/Jun 1993 (No. 60): 15.
  5. Walton, Jonathan (1993). "Lords of Destiny: An Initial Look". Paper Mayhem: The Informative Play By Mail Magazine. Jan/Feb 1993 (No. 58): 42.
  6. Walton, Jonathan (1993). "Lords of Destiny: An Initial Look". Paper Mayhem: The Informative Play By Mail Magazine. Jan/Feb 1993 (No. 58): 41–42.
  7. Olson, Carl J. (1994). "Lords of Destiny – Another Point of View". Paper Mayhem: The Informative Play By Mail Magazine. July/August 1994 (No. 67): 8.
  8. Walton, Jonathan (1993). "Lords of Destiny: An Initial Look". Paper Mayhem: The Informative Play By Mail Magazine. Jan/Feb 1993 (No. 58): 41.
  9. Walton, Jonathan (1993). "Lords of Destiny: An Initial Look". Paper Mayhem: The Informative Play By Mail Magazine. Jan/Feb 1993 (No. 58): 41.
  10. Walton, Jonathan (1993). "Lords of Destiny: An Initial Look". Paper Mayhem: The Informative Play By Mail Magazine. Jan/Feb 1993 (No. 58): 41–42.
  11. Olson, Carl J. (1994). "Lords of Destiny – Another Point of View". Paper Mayhem: The Informative Play By Mail Magazine. July/August 1994 (No. 67): 8.
  12. "Origins Award Winners (1992)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-04-15. Retrieved 2008-03-24.
  13. Paper Mayhem (1995). "Where We're Heading". Paper Mayhem: The Informative Play By Mail Magazine. Jan/Feb 1995 (No. 70): 2.
  14. Walton, Jonathan (1993). "Lords of Destiny: An Initial Look". Paper Mayhem: The Informative Play By Mail Magazine. Jan/Feb 1993 (No. 58): 41.
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