List of four-dimensional games

This is a list of four-dimensional games—specifically, a list of video games that attempt to represent four-dimensional space.

Games

Title Genre Author First public release date Software license Programming language 4D visualization stereoscopic view
2048 4D[1] puzzle Huon Wilson, based on 2048 by Gabriele Cirulli 2014 MIT JavaScript 2D sections No
4D Building Blocks[2] puzzle Henryk Trappmann 2006 ? Java parallel projection Yes
4D Maze[3] maze Jeff Weeks 2015 GPL C 3D + color No
4D Maze maze ? 2010 ? C# text No
4D Maze Game[4] maze John McIntosh 2002 Public Domain Java perspective projection Yes
4D Blocks[5] Building blocks and trains John McIntosh 2013 Public Domain Java perspective projection Yes
4D Tic-Tac-Toe table Sean Bridges 1998 ? Java 2D sections No
4D-Tris puzzle Laszlo Simon 1999 GPL C perspective projection Yes
4D Toys[6] sandbox Marc Ten Bosch 2017 ? ? 3D section Yes
54321[7] puzzle Patrick Stein 2001 free C++ 2D sections No
Adanaxis FPS / Space Sim Mushware Ltd. 2005 Proprietary C++ 3D section No
AdanaxisGPL FPS / Space Sim Mushware Ltd. 2005 GPL C++ 3D section No
Chesseract[8] table Jim Aikin, Robert Price 2000 Proprietary zrf 2D section No
Daedalus (4D maze)[9] maze Walter D. Pullen 2003 GPL C++ 3D section No
Daedalus (5D maze)[9] maze Walter D. Pullen 2005 GPL C++ parallel projection No
Dascant FPS Alem Dain, Jeremy Holman 2005 GPL C++, Java 3D section No
Four-Dimensional Maze maze Christos Jonathan Seth Hayward 1989 ? Java 2D sections No
Frac4d puzzle Per Bergland, Max Tegmark 1990 Proprietary ? 3D sections No
Hipercubo puzzle Studio Avante 2009 Proprietary ? perspective projection No
Hyper First Person Greg Seyranian, Barb Krug, Geraldine Laurent, Scott Richman, Philippe Colantoni, Mike D'Zmura 1998 ? C++ 3D section No
Hypercube [10] skill Harmen van der Wal 1998 GPL Java perspective projection Yes
Hypermaze [11] maze Gondwana Software 2015 Proprietary Java 3D section No
Hyperspace Invaders Multidirectional shoot em up Wyley Dai 2003 ? C++ ? No
HyperLatin table Chris Moss ? ? C 3D sections No
HyperTetris puzzle Greg Kaiser 1996 ? C 3D sections No
Magic120cell puzzle Roice Nelson 2008 ? ? perspective projection No
Magic Cube 4D puzzle Don Hatch, Melinda Green ~1988 Public Domain Java perspective projection No
Miegakure platform / puzzle Marc ten Bosch under development ? ? 3D section No
Pacman 5D[12] maze ? ? ? ? chromatic/perspective projection No
Polytope Tetris puzzle David Risney 2003 ? Java 3D sections No
Tesseract Explorer First Person Jason Hise 2008 ? C++ unfolding to 3D No
Tesseract! puzzle Anthony Grahn 2013 Proprietary ? perspective projection No
Tetraspace [13] puzzle Riccardo Antonelli 2015 (demo) ? Unity 3D sections No
Title Genre Author First public release date Software license Programming language 4D visualization stereoscopic view
gollark: `def entry(x): return sorted(x)` is stupid when you can just something-reduce it into `entry = sorted`.
gollark: Sonata === secret lisp genius CONFIRMED?
gollark: I'm sure you'd like us to think so.
gollark: #9 is *obviously* yours, unless it's mine, unless it's heavpoot's (who is me), unless it's someone else's.
gollark: Perhaps.

See also

References

  1. "2048 4D game". huonw.github.io. Retrieved 2 April 2017.
  2. "4DBB - 4D Building Blocks". eretrandre.org. Retrieved 2 April 2017.
  3. "4D Maze". geometrygames.org. Retrieved 2 April 2017.
  4. "urticator.net - 4D Maze Game". urticator.net. Retrieved 2 April 2017.
  5. "urticator.net - 4D Blocks". urticator.net. Retrieved 2 April 2017.
  6. "4D Toys. An interactive toy for 4D children". Retrieved 27 April 2017.
  7. "5-4-3-2-1". Retrieved 2 April 2017.
  8. "Chesser Act". wn.com. Retrieved 2 April 2017.
  9. Pullen, Walter D. "Think Labyrinth: Daedalus". astrolog.org. Retrieved 2 April 2017.
  10. "Hypercube: a 4d game". vanderwal.eu. Retrieved 2 April 2017.
  11. "Hypermaze 4D Maze - Android Apps on Google Play". google.com. Retrieved 2 April 2017.
  12. "Pacman 5D". narod.ru. Retrieved 2 April 2017.
  13. "Brane by rantonels". itch.io. Retrieved 2 April 2017.
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