Miegakure
Miegakure is an upcoming indie video game platformer in which the gamer explores four-dimensional space in order to solve various higher-dimensional puzzles within a garden setting. Inspired by the classic science-fiction novella Flatland: A Romance of Many Dimensions by Edwin Abbot Abbot, Miegakure plays much like a regular three-dimensional platformer, but at the press of a button one of the dimensions is exchanged with its four-dimensional counterpart, allowing for four-dimensional movement as the player explores this new dimension in the same way that a two-dimensional being would explore the third, experiencing the various consequences of being able to move within a four-dimensional space by allowing players to experience it first-hand, using trial and error.
Miegakure | |
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Developer(s) | Marc ten Bosch |
Platform(s) | Linux Mac OS X Microsoft Windows (Steam[1]) |
Genre(s) | Platformer, Puzzle |
Miegakure was popularized in March 2010 by an xkcd webcomic, which compared the game to Edwin Abbott Abbott's book Flatland, a strong inspiration for the game.[2][3][4]
Gameplay
The game plays like a regular platformer set in three-dimensional space, but with the touch of a button the player can exchange one of the dimensions with the fourth dimension. This allows a player to go 'through' walls, look into them, and do various other things that would be impossible in three-dimensional space.[5][6]
Development
Development began in 2009.[7] Early playtests of the game were conducted at the Penny Arcade Expo.[8] On December 4, 2014, ahead of the PlayStation Experience event, the game was announced to be released on PlayStation 4 via the PlayStation Blog.[9] Regarding the release of the game, Marc ten Bosch also stated in the blog post that
Miegakure is still very much a work in progress, but we hope to release the game next year.
The game was playable for attendees of the PlayStation Experience event in Las Vegas at the following weekend on December 5 and 6 2014.[9] In 2017, Marc ten Bosch released a game built using some of the game mechanics from Miegakure titled "4D Toys" for iOS and Steam VR.[10][11]
The game is to be released in downloadable form for PlayStation 4 and Windows/Mac/Linux. There is also no publicly released demo at this time.[8] The game remains in development, and the author continues to write updates concerning the game in a dedicated development blog, but there is no announced release date.[7]
Awards
Miegakure won the Amazing award at IndieCade (the International Festival of Independent Games) in 2010.[12]
References
- "Miegakure is coming to Steam". Marc ten Bosch. 21 April 2015. Retrieved 16 May 2015.
- "XKCD 721". 2010-03-31.
- "xkcd Makes 4D Miegakure the Most-Sought Indie Game: What You Need to Know". Geekosystem. 2010-03-31. Retrieved 2010-06-04.
- "News - Road To The IGF: Miegakure's Marc Ten Bosch". Gamasutra. 2010-02-11. Retrieved 2010-04-03.
- "Miegakure - News & PR Daily". I-newswire.com. Archived from the original on 2010-04-04. Retrieved 2010-04-03.
- Counterfeiters, Urban (2010-03-30). "Miegakure: Explore the Fourth Dimension Latest Update". Urbncounterfeiters.blogspot.com. Retrieved 2010-04-03.
- Patrick Klepek (2018-07-24). "What Happened to 'Miegakure,' the Game That Promised the 4th Dimension?". Vice. Retrieved 2020-05-09.
- Miegakure Game Soon March 31, 2010 By dailypost (2009-05-24). "Miegakure Game Soon". Daily Postal. Retrieved 2010-04-03.
- "Miegakure: Exploring a 4D World on PS4". Marc ten Bosch, President mtb design works, Inc. SCEA. 4 December 2014. Retrieved 12 December 2014.
- Sam Machkovech (2017-06-02). "Crazy VR game lets you explore a world made from 4D mathematical models". Ars Technica. Retrieved 2020-05-09.
- Alice O'Connor (2017-06-15). "4D Toys is a toybox with four-dimensional toys". Rock, Paper, Shotgun. Retrieved 2020-05-09.
- "IndieCade 2010..." indiegamereviewer.com. October 2010. Retrieved 2013-03-08.