List of educational video games
This is a list of notable educational video games.
Educational games for children and adolescents
- A to Zap! Featuring the Sunbuddies[1]
- Animal Jam[2]
- Big Brain Academy: Wii Degree
- Carmen Sandiego series[3]
- Chill Manor[4]
- The ClueFinders[5]
- Dr. Brain series[6]
- Brain Age series[7]
- Dread Dragon Droom
- EcoQuest series[8]
- GCompris (GPL)
- Genomics Digital Lab[9]
- Get Water![10]
- Gizmos & Gadgets
- Gus Goes to Cybertown
- History of Biology game
- Immune Attack
- Inanimate Alice
- InLiving
- I.M. Meen
- JumpStart
- Lola Panda
- Math Blaster
- Math for the Real World
- Meister Cody
- Number Munchers
- Oregon Trail series
- PlaceSpotting
- Pax Warrior[11]
- Quest Atlantis
- Reader Rabbit
- The Magic School Bus series
- Treasure Mountain![12]
- Tuxmath (GPL)
- Storybook Weaver
- Swamp Gas Visits the United States of America
- WolfQuest
- Zoombinis
Educational games for adults
- Catch the Sperm
- Democracy
- Food Force
- Global Conflict: Palestine
- Mavis Beacon Teaches Typing
- Miniconomy
- President Forever 2008 + Primaries
- The Typing of the Dead
- CyberCIEGE
- Close Combat: Marines
gollark: ... *how*?
gollark: Earth is quite big, so you would need to cool it down a lot.
gollark: Radiating heat into space to cool Earth sounds impractical.
gollark: Many things are on Netflix.
gollark: Ah yes, stop using what's basically the cleanest power source which is actually practical while carbon dioxide emissions are a huge problem, intelligence 1000.
References
- Hickman, Angela (August 1996). "It's Never Too Early to Start Learning". PC Magazine. Ziff Davis, Inc. p. 482. ISSN 0888-8507. Retrieved 28 April 2020.
- "Young Explorers Experience Ultimate Online Playground With National Geographic Animal Jam". National Geographic. 3 August 2010. Archived from the original on 1 July 2013.
- Craddock, David L. (15 September 2017). "The Making Of Carmen Sandiego". Kotaku. Retrieved 29 April 2020.
- Singer, Dorothy G.; Singer, Jerome L. (2007). Imagination and Play in the Electronic Age. Harvard University Press. pp. 128–129. ISBN 978-0-674-04369-5. Retrieved 29 April 2020.
- Pham, Alex (30 August 2001). "An Education in Child's Play". Los Angeles Times. Retrieved 29 April 2020.
- Ito, Mizuko (2009). Engineering Play: A Cultural History of Children's Software. MIT Press. p. 54. ISBN 978-0-262-01335-2.
- Rodden, Janice. "Brain Age". additudemag.com. ADDitude. Retrieved 29 April 2020.
- Morstabilini, Andrea (22 January 2010). "EcoQuest 2: Lost Secret of the Rainforest". Adventure Gamers. Retrieved 1 May 2020.
- Cowan, Danny (7 July 2009). "Genomics Digital Lab Uses Gaming to Teach Biology". www.gamasutra.com. Retrieved 1 May 2020.
- Shapiro, Jordan (2013-03-22). A Touch-Screen Game That Wants to Save the World, Forbes. Retrieved 2014-03-31. Retrieved 2014-03-31.
- Batchelder, Hillary (6 August 2006). "Do-Gooder Games". Time. Archived from the original on July 17, 2012.
- "software Super Solvers Treasure Mountain". Internet Archive. 24 December 2014. Retrieved 18 March 2020.
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