Keepsake (video game)

Keepsake is a third person point-and-click adventure game developed by Canadian company Wicked Studios for Linux, Mac OS X and Windows platforms. The player plays as the main character Lydia. The quest starts that Lydia investigates what happened to Dragonvale Academy as she was on her way to meet a friend there, as she arrived she noticed that the academy was deserted. Although the game was met with mixed reviews, the developers endeavour to improve the game by releasing patches.

Keepsake
Developer(s)Wicked Studios
Publisher(s)The Adventure Company, Lighthouse Interactive
EngineCrystal Space
Platform(s)Windows
Release
  • PAL: March 17, 2006
  • NA: March 31, 2006
Genre(s)Adventure
Mode(s)Single Player

Plot

Lydia, the main character, has just arrived at Dragonvale Academy, a school of magic. Her best friend, Celeste, agreed to meet her outside the school at a nearby fountain, but when Lydia arrives, the school is deserted and Celeste is nowhere to be found. With the help of a wolf (who claims to be both a dragon and a familiar to a powerful mage) named Zak, Lydia sets out to find out what happened at Dragonvale Academy that caused the disappearance of hundreds of people and to reunite with her best friend.

Gameplay

Keepsake is a third person point-and-click adventure game in which the user clicks areas on the screen to navigate and explore the world. The world is set up through fixed camera angles showing the portion of the area that the main character, Lydia, stands in. The user can click different locations and items to move, activate puzzles or cutscenes, and enter other areas. The game is played through exploring the world and solving puzzles to advance. The total gameplay length is estimated at 15 hours.

Development

The engine behind Keepsake is called Glyph. It is mostly built on open source projects. The developers stated that the main reason for that was the cross-platform issue. The game 3D engine is Crystal Space; it works on Linux, Mac OS X and Windows. The sound engine uses DirectSound3D, but it can also support OpenAL for cross-platform.[1][2]

A patch was released for the European version which added a map of the Academy to be displayed from the game control console.[3] The map was purely for display; the player could not use it for quick navigation to a room as in Simon the Sorcerer.

Reception

The game received mixed reviews. The game received a score of 5.2 out of 10 from GameSpot,[4] who commented on the game's lackluster plot but interesting puzzles. IGN gave the game a 7.2 rating out of 10, noting the second half of the game "included impossibly difficult puzzles that didn't make sense most of the time".[5] Currently the game has accumulated a 68% rating on Metacritic[6] and 70% on GameRankings.[7]

gollark: Yep.
gollark: It ought to be.
gollark: You can use my automatic ToD getter, but it is possibly against the ridiculously vague rules.
gollark: What do you people *do* with NDs?
gollark: How goes the greening?

References

  1. Interview with President of Wicked Studios Archived 2007-05-16 at the Wayback Machine
  2. "Projects Using Crystal Space". Archived from the original on 2013-03-28. Retrieved 2007-05-22.
  3. "Keepsake UK gets a mini-map". adventuregamers.com. Retrieved 2007-05-17.
  4. Mueller, Greg (20 March 2006). "Keepsake Review". CBS Interactive. GameSpot. CBS Corporation. Retrieved 25 March 2019.
  5. Krause, Staci (2 May 2006). "Keepsake A Keeper". IGN. News Corporation. Retrieved 25 March 2019.
  6. "Keepsake". CBS Interactive. Metacritic. CBS Corporation. Retrieved 25 March 2019.
  7. "Keepsake". CBS Interactive. GameRankings. CBS Corporation. Retrieved 25 March 2019.
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