Jurassic Park Adventures: Prey

Jurassic Park Adventures: Prey is the second installment of the Jurassic Park Adventures book series by Scott Ciencin.

Jurassic Park Adventures: Prey
AuthorScott Ciencin
CountryUnited States
LanguageEnglish
SeriesJurassic Park Adventures
GenreFantasy
PublisherRandom House Books for Young Readers
Publication date
October 23, 2001
Media typePrint (Paperback)
Pages123
ISBN978-0-375-81290-3
Preceded byJurassic Park Adventures: Survivor 
Followed byJurassic Park Adventures: Flyers 

Similar to the original script for Jurassic Park III,[1] the book tells the story of a group of teenagers that end up stranded on Isla Sorna after Alan Grant and Eric Kirby escape the island.

Plot summary

Prey reveals that Alan Grant has become part of a U.N. project to protect the dinosaurs of Isla Sorna. He is forced to stay on the island coordinating a crew of scientists and other experts. It is decided to return balance to the dinosaur ecosystem by relocating some predators to other parts of the island. Eric Kirby blackmails Alan so that he will let him go to the island. Alan agrees, but tricks Eric, taking him during Christmas time where there are no operations going on at the island.

Meanwhile, a group of teenagers, led by 18-year-old Simon Tunney, lands on Isla Sorna and attempts to film a movie about the island to become celebrities. Simon is obsessed with becoming a rich celebrity, even if that means to endanger his peers.

Upon realizing this, Grant and his team go to the jungle and try to find them, while Eric escapes the headquarters and finds them himself.

The teenagers then provoke a herd of Triceratops, but Eric saves the group by mimicking a Velociraptor's call for help.

Eric tries to convince them to go to Grant's headquarters but Simon refuses, fearing that Grant will confiscate his footage. Simon continues his trip. Angered, Eric follows, knowing that they are getting in the territory of large predators.

Later, both Grant's and Simon's teams are attacked by three Carnotaurus. Grant realizes that the leader of the pack has a personal vendetta against him and runs away from the group to save the others.

But the Carnotaurus keep chasing the teenagers and almost devours Simon's little brother. Eric saves the group in the nick of time and the Carnotaurus are startled by Grant's full team. With recorded video evidence of his behavior, Simon is now trapped and is taken to prison while Grant praises Eric's braveness and allows him to become a temporal member of his team.

gollark: Try not alcoholing.
gollark: There's no literal Cartesian theatre going on where it has to rotate the image again to project it onto our consciousness.
gollark: I don't think that particularly matters. We define our perceptual up and down and such based on vision.
gollark: Also merging together information from saccades (rapid eye movements to look at more of a scene with the fovea) and correcting for orientation/vibrations/movement.
gollark: And the brain does a lot of fancy stuff to pretend to have a coherent visual field despite the blind spot and the fact that only a small region (the fovea) can actually sense color well.

References

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