Jane's F/A-18

Jane's F/A-18 is one of the final study flight simulators by Electronic Arts under Jane's Combat Simulations brand, the sequel to the highly successful Jane's F-15. Jane's F/A-18 was released in early 2000; it simulates the F/A-18E Super Hornet and carrier-based aviation in a fictional campaign around the Kola Peninsula during a Russian civil war. It comes with a mission builder as well as a campaign builder. Fans have created content such as new cockpits, enhanced graphics, new aircraft, vehicles, and also the Persian Gulf area ported from Jane's F-15 as the games shared the same graphics engine.

Jane's F/A-18
Developer(s)EA Baltimore
Publisher(s)Electronic Arts
Designer(s)Michael J. McDonald
Programmer(s)John Paquin
Artist(s)Max D. Remington III
SeriesJane's Combat Simulations
Platform(s)Microsoft Windows
Release
Genre(s)Combat flight simulator
Mode(s)Single-player, multiplayer

Gameplay

Jane's F/A-18 had only a virtual cockpit, unlike Jane's F-15 which also had a 2D cockpit

Development

Release

Reception

In the United States, F/A-18 sold 115,599 copies and earned $3.46 million during the year 2000.[2]

Jane's F/A-18 was a finalist for the Academy of Interactive Arts & Sciences' 1999 "Simulation Game of the Year" award, which ultimately went to Microsoft Flight Simulator 2000.[3] The editors of Computer Gaming World likewise nominated F/A-18 as the best simulation game of 2000, although it lost to Comanche vs. Hokum.[4] The editors of Computer Games Magazine also nominated F/A-18 for their 2000 "Simulation of the Year" award.[5]

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gollark: It causes insanity and problems™.
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gollark: Personally, I worship Athe.
gollark: Hmm, so it's particularly useless to you, then.

References

  1. Krug, Andrew (January 11, 2000). "Jane's F/A-18 Lands in Stores". The Adrenaline Vault. Archived from the original on March 28, 2002. Retrieved September 25, 2019.
  2. "It's All in the Numbers". PC Gamer. Future US. 8 (4): 40, 41. April 2000.
  3. "Third Interactive Achievement Awards; Personal Computer". Academy of Interactive Arts & Sciences. Archived from the original on September 3, 2000.
  4. Staff (April 2001). "The 2001 Premier Awards; Games of the Year". Computer Gaming World (201): 72–80, 82, 83.
  5. Staff (February 8, 2001). "Computer Games Magazine announces nominees for annual best in computer gaming awards". Computer Games Magazine. Archived from the original on February 9, 2005.
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