Jack Riley (rugby league)

Jack Riley (birth unknown – death unknown) was an English professional rugby league footballer who played in the 1900s. He played at representative level for England, and at club level for Halifax (Heritage № 19), as a forward (prior to the specialist positions of; prop, hooker, second-row, loose forward), during the era of contested scrums, and represented England in the first ever international rugby league game in 1904.[1]

Jack Riley
Personal information
Bornunknown
Diedunknown
Playing information
PositionForward
Club
Years Team Pld T G FG P
≤1904–≥04 Halifax
Representative
Years Team Pld T G FG P
1904 England 1 0 0 0 0
Source: [1][2]

Playing career

International honours

Jack Riley won a cap playing as a forward, i.e. number 10 (in an experimental 12-a-side team), for England in the 3-9 defeat by Other Nationalities at Central Park, Wigan on Tuesday 5 April 1904,[2] in the first ever international rugby league match.[3]

Challenge Cup Final appearances

Jack Riley played as a forward, i.e. number 8, in Halifax's 7-0 victory over Salford in the 1902–03 Challenge Cup Final during the 1902–03 season at Headingley Rugby Stadium, Leeds on Saturday 25 April 1903, in front of a crowd of 32,507,[4] and played as a forward, i.e. number 12, in the 8-3 victory over Warrington in the 1903–04 Challenge Cup Final during the 1903–04 season at The Willows, Salford on Saturday 30 April 1904, in front of a crowd of 17,041.[5]

gollark: This person apparently reverse-engineered it statically, not at runtime, but it *can* probably detect if you're trying to reverse-engineer it a bit while running.
gollark: > > App behavior changes slightly if they know you're trying to figure out what they're doing> this sentence makes no sense to me, "if they know"? he's dissecting the code as per his own statement, thus looking at rows of text in various format. the app isn't running - so how can it change? does the app have self-awareness? this sounds like something out of a bad sci-fi movie from the 90's.It's totally possible for applications to detect and resist being debugged a bit.
gollark: > this is standard programming dogma, detailed logging takes a lot of space and typically you enable logging on the fly on clients to catch errors. this is literally cookie cutter "how to build apps 101", and not scary. or, phrased differently, is it scary if all of that logging was always on? obviously not as it's agreed upon and detailed in TikTok's privacy policy (really), so why is it scary that there's an on and off switch?This is them saying that remotely configurable logging is fine and normal; I don't think them being able to arbitrarily gather more data is good.
gollark: > on the topic of setting up a proxy server - it's a very standard practice to transcode and buffer media via a server, they have simply reversed the roles here by having server and client on the client, which makes sense as transcoding is very intensive CPU-wise, which means they have distributed that power requirement to the end user's devices instead of having to have servers capable of transcoding millions of videos.Transcoding media locally is not the same as having some sort of locally running *server* to do it.
gollark: That doesn't mean it's actually always what happens.

References

  1. "Statistics at rugbyleagueproject.org". rugbyleagueproject.org. 31 December 2017. Retrieved 1 January 2018.
  2. "England Statistics at englandrl.co.uk". englandrl.co.uk. 31 December 2017. Archived from the original on 30 March 2018. Retrieved 1 January 2018.
  3. Fagan, Sean. "The First International Rugby League Match". rl1895.com. Archived from the original on 1 April 2004. Retrieved 14 December 2014.
  4. Irvin Saxton (publish date tbc) "History of Rugby League – № 7 – 1902–03". Rugby Leaguer ISBN n/a
  5. Irvin Saxton (publish date tbc) "History of Rugby League – № 8 – 1903–04". Rugby Leaguer ISBN n/a
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.