Incredible Crisis

Incredible Crisis, known in Japan as Tondemo Crisis! (とんでもクライシス!, Tondemo Kuraishisu!, "Huge Crisis!"), is a PlayStation video game developed by Polygon Magic. The game was published in Japan by Tokuma Shoten on June 24, 1999. Translated versions were released by Titus Interactive in North America and Europe throughout November 2000.

Incredible Crisis
North American cover art
Developer(s)Polygon Magic
Publisher(s)PlayStation
Arcade
Designer(s)Kenichi Nishi
Composer(s)Tokyo Ska Paradise Orchestra
Platform(s)PlayStation
Arcade
Release
  • JP: June 24, 1999[2]
  • NA: November 6, 2000
  • EU: November 24, 2000[3]
Genre(s)Action
Mode(s)Single-player

Incredible Crisis follows four members of a working-class Japanese family on their bizarre adventures home from their daily routines to get birthday presents for the family's grandmother. The game consists of several action-oriented minigames strung together and book-ended with pre-rendered cutscenes. The game was designed and scripted by Kenichi Nishi and features music from the Tokyo Ska Paradise Orchestra.

Plot

It is grandmother Hatsu's birthday. She wants everyone home early for her special day: the day that serves as a reminder that she has been alive for more years than she can remember. Unfortunately, her family has completely forgotten to make up last-minute birthday promises to Hatsu. The game begins like any other normal day for the family members - father Taneo, mother Etsuko, daughter Ririka, and son Tsuyoshi - until strings of events stand as obstacles in their way of returning to Hatsu's with the presents.

Taneo dancing with his peers.

The first family member to be focused on is father Taneo, who is routinely working in his office (albeit quite tiredly) when suddenly he is ordered to dance by his supervisor along with his peers. After doing so in quite a frenzy, his co-workers then run off, looking quite scared and seem to be running away from something. Taneo turns round to investigate, when he sees a giant boulder-like statue part (which was being placed onto a statue nearby, but accidentally came off) come crashing through the wall; and is forced to run down corridors from it, until he reaches the safety of an elevator which he uses to descend. However, the boulder comes crashing from above, shooting debris down while Taneo desperately works on activating an emergency stop. Eventually, the boulder also shoots down onto the elevator, and in an explosion, Taneo is shot out of the window. Falling to certain death, Taneo luckily grabs onto a flagpole - but unfortunately, it cannot take his weight, and thus Taneo falls once more; but various things slow his descent, and he lands safely. The boulder emerges again through the building's main entrance, but he easily evades it - not long after though, a piece of the statue which was holding the flagpole lands on his head, knocking him unconscious. He later wakes up in an ambulance, strapped to a stretcher while the paramedics ask him questions to check his thinking state. After answering the questions correctly, they accidentally send Taneo - still strapped to the stretcher - out of the ambulance and into the traffic, due to their over-excitement. However, Taneo successfully dodges the traffic and breaks free of his restraints; but when he does so, he crashes into the boulder from before (which miraculously appears). When he recovers, he is helped by an attractive lady, who soon leaves him. Taneo, seemingly in love, follows her onto a Ferris wheel and gives her an erotic back-massage (in this scene, the two characters are only heard but not seen. In the North American version, it is said to be a "back massage", but in the Japanese original, it was hinted at it being a far more sexual act, and although the American version downplayed this, the female still belts out orgasmic-sounding screams when Taneo is successful). Afterwards, she suddenly jumps from the Ferris wheel and onto a helicopter, before pointing out she left a bomb behind Taneo. The bomb explodes, sending Taneo onto the helicopter. Soon he makes it off and sees a UFO, which two navy ships are trying to destroy - for some reason however, Taneo commandeers a turret and shoots down their missiles, saving the UFO. Eventually, Taneo himself is shot upon by a missile, exploding the turret and sending him high into the sky - but somehow lands safely and gets onto a boat. He gets curious about a block on the boat and removes it, which unwittingly starts sinking the boat. Taneo and the boat owner successfully block the hole and get back to shore, where Taneo decides to take an underground train (possibly to avoid any more madness). Once boarding the train, he finds it strangely empty, and the attractive woman from before appears, revealing she has cut the brakes of the train. The train crashes into various blockings on the tracks and shoots up from the underground, where Taneo finds himself miraculously outside of Hatsu's house.

The second family member to be focused on is mother Etsuko, who is out buying ingredients for Hatsu's birthday dinner. She soon visits the bank, where she finds it to be in the process of being robbed, but manages to sneak out without being noticed until the last minute. The bank robbers choose to use Etsuko to investigate the money vault, and she is ordered to take a golden piggy-bank, which she finds booby-trapped and thus must replace its weight using the ingredients she has bought thus far. After doing so, she gives it to her captors; who force her to open it by inputting musical commands which two of the bank robbers demonstrate. Once done, they unexpectedly find it open up and transform into a deadly machine, firing off lasers. Etsuko manages to remove its head however using one of her ingredients, and it explodes, throwing her and the bank robbers to the back of the bank and onto a long area of snow. The bank robbers try to shoot her down (possibly because she's a key witness to the crime), but she manages to speed off ahead, and accidentally lands into a gorge. Sometime later, Etsuko awakens in a secret military air jet hangar, where she decides to pilot a jet to get back home. After take off, she discovers that a giant bear (which has a large sign of Ririka on) is roaming and destroying the city; and being the only fighter jet remaining in the sky, she is forced to shoot it down, and succeeds. After its defeat, she returns to Hatsu's house with the ingredients, declaring "Sukiyaki" for dinner.

The third family member to be focused on is son Tsuyoshi, who is out reading in a park-like area. To his amazement, he witnesses a teddy bear grow to giant size not too far away (the same bear that Etsuko encountered) which gives off pink rays - one of which comes into contact with Tsuyoshi and shrinks him to miniature ant-like size. To his horror, he is forced to run away from the ants while avoiding mudslides, spiders, and an encounter with a shrunken boat owner like his dad.

Family members: Ririka, Etsuko, Hatsu, Taneo, and Tsuyoshi.

The final family member to be focused on is daughter Ririka, who is going to her private girls' school. Once she is in her home room, her friend shows her a new store. Wanting to go there, Ririka makes her classmates switch seats (Many of who get knocked out by chalk sticks thrown by the teacher) so she can get to the exit. Once she's at the shop, Ririka buys a total of 4 things that are on sale. She leaves the shop, but while walking back to class, (And probably getting an inevitable chalk smash) she spots a "Take a picture on a bear" machine outside the local Teddy Bear store. While she's getting ready to have hers taken, something similar to a tiny UFO appears and gives the picture an unfortunate angry frown. Ririka yells at the UFO and tries to capture it, but it shoots out purple beams, one hitting the teddy bear dispensed out of the machine. It starts growing while Ririka chases the small UFO into a building, where her friend comes through a door and says, "Ririka! Come sing with us!", starting a minigame taken out for the English version. Ririka then chases the UFO outside, and past a big TV screen where she grabs the UFO. After seeing the mothership on the screen, she calls her dad, Taneo, and tells him to shoot the missiles heading for the mothership after blackmailing him by telling that she wouldn't clean her room ever again. After Taneo agrees, Ririka goes to the screen and plays a game of Simon says by pressing the colors on the small UFO matching the flashing colors of the mothership, interrupted by a "Please Wait" sign and a news story of the giant teddy bear attacking Tokyo, the bank robbery Etsuko witnessed, and the big boulder with Ririka's teacher throwing chalk at it. After that, she goes into the subway and finds a mask belonging to the mysterious woman Taneo encountered, to whom she returns it. She arrives at a bay and rides the boat that her brother and dad rode, also almost sinking it. After Ririka gets to her destination, she gets a delivery bike leaning against a wall and rides away from a crane/bulldozer manned by the bank robbers and the woman Taneo encountered, the lady in red. After that she gets off the street, Ririka and her bike are lifted up, into the mothership, past a famous scene from E.T., crossing the moon. Ririka is unbeamed in front of her house, surprising Hatsu for the last time after Ririka says "Hi mom!"

Gameplay

There are a total of 24 minigames that comprise the larger game as a whole, but some of them repeat. Despite using only one controller, the game still falls under the party genre, because the simplistic, quick hitting mini-games allow for the controller to be passed from player to player. The minigames, which are the main gameplay elements that the player controls, are played using directional buttons to block debris while the action buttons are used to manipulate the puzzle. Some puzzles, however, focus on thinking in a time limit rather than dodging-and-completing; such as Etsuko's task to replace an item's exact weight with a combination of her own items. The minigames, after being played in the main story mode of the game, can later be replayed at any time from the main menu.

Development

Incredible Crisis was developed by Polygon Magic. The design and script was done by Kenichi Nishi, a director at Skip Ltd. known for his unconventional approach to game production.[4][5] The game's art director was Naozumi Yamaguchi, a former Human Entertainment employee who would later go on to work with Sega on projects such as Phantasy Star Universe.[6]

Titus Interactive acquired the rights to publish the game abroad, and introduced it as their only PlayStation title at the Electronic Entertainment Expo in 2000.[7] Virgin Interactive obtained exclusive rights to distribute the game in Europe. Two of the minigames were removed from the localized release of the game, reportedly because they relied too much on kanji, making them difficult to translate.[8] The game's musical score was composed by the Tokyo Ska Paradise Orchestra. A CD titled Tondemo Crisis! Original Soundtrack, featuring 25 songs from the game, was released in Japan by Avex Trax on July 23, 1999.[9]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic80/100[10]
Review scores
PublicationScore
AllGame[11]
Edge4/10[12]
EGM7/10[13]
Famitsu29/40[14]
Game Informer6.5/10[15]
GamePro[16]
GameRevolutionC+[17]
GameSpot7.6/10[18]
IGN8.5/10[19]
Next Generation[20]
OPM (US)[21]

According to Media Create sales records, Incredible Crisis sold 70,760 copies by the end of 1999, making it the 184th best-selling video game in Japan for that year.[2] Also, Famitsu gave it a score of 29 out of 40.[14] Elsewhere, the game received "favorable" reviews according to the review aggregation website Metacritic.[10]

Jess Ragan of 1UP.com felt that Incredible Crisis, for its time, was an innovative introduction to mini-game compilation titles. "Incredible Crisis was an important first step for this new genre of games," Ragan stated. "But even with its wacky situations and hyperactive ska music, it's been badly outclassed by Nintendo's Wario Ware series."[22]

Eric Bratcher reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "It doesn't last long, but everyone on the planet should play Incredible Crisis at least once."[20]

gollark: Also, they have increasing amounts of reach into stuff.
gollark: If the stuff about ridiculous manipulation and monopolization of advertising markets is accurate, then that seems very bad. Regardless, Google has repeatedly shown itself to be very monopolistic generally and to have no regard for privacy.
gollark: There might be worse companies, but I don't think that makes Google very good.
gollark: It is not a good example of self regulation.
gollark: This is just a PR thing, and centralises power in their hands since they also control the most popular browser.

References

  1. "とんでもクライシス (Tondemo Crisis)". Tops (in Japanese). Archived from the original on October 20, 2012. Retrieved March 31, 2010.
  2. "1999年テレビゲームソフト売り上げTOP300(ファミ通版)". Geimin.net (in Japanese). Archived from the original on July 23, 2011. Retrieved June 8, 2019.
  3. Bramwell, Tom (November 3, 2000). "Console Releases". Eurogamer. Gamer Network. Retrieved March 27, 2011.
  4. Hoffman, Chris (March 2006). "Breaking the Mold: Chibi-Robo". Nintendo Power. Vol. 201. Redmond, Washington: Nintendo of America. pp. 28–33.
  5. Parkin, Simon (October 13, 2010). "JRPG Producer Looks To Twitter To Help Secure A Publisher". Gamasutra. UBM plc. Retrieved March 26, 2011.
  6. Smith, David (December 8, 2004). "Phantasy Star Universe: Trailer Commentary". 1UP.com. Ziff Davis. Archived from the original on March 4, 2016. Retrieved June 8, 2019.
  7. IGN staff (May 11, 2000). "E3: Titus Has Something Incredible For You". IGN. Ziff Davis. Retrieved June 8, 2019.
  8. Parkin, Simon (April 30, 2008). "You Say Tomato: The Art of Translating Videogames - Part 3". ChewingPixels. Archived from the original on July 14, 2009. Retrieved June 8, 2019.
  9. とんでもクライシス! ― オリジナル・サウンドトラック. Amazon Japan (in Japanese). Retrieved March 26, 2011.
  10. "Incredible Crisis for PlayStation Reviews". Metacritic. CBS Interactive. Retrieved June 8, 2019.
  11. Barnes, J.C. "Incredible Crisis - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved June 8, 2019.
  12. Edge staff (December 25, 2000). "Incredible Crisis". Edge. No. 92. Future plc.
  13. EGM staff (December 2000). "Incredible Crisis". Electronic Gaming Monthly. No. 137. Ziff Davis.
  14. "とんでもクライシス! [PS]". Famitsu (in Japanese). Enterbrain. Retrieved June 8, 2019.
  15. "Incredible Crisis". Game Informer. No. 91. FuncoLand. November 2000.
  16. Star Dingo (December 8, 2000). "Incredible Crisis Review for PlayStation on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 14, 2005. Retrieved June 8, 2019.
  17. Liu, Johnny (October 1, 2000). "Incredible Crisis Review". Game Revolution. CraveOnline. Archived from the original on September 25, 2012. Retrieved June 8, 2019.
  18. Davis, Ryan (October 19, 2000). "Incredible Crisis Review". GameSpot. CBS Interactive. Retrieved June 8, 2019.
  19. Zdyrko, David (November 27, 2000). "Incredible Crisis". IGN. Ziff Davis. Retrieved June 8, 2019.
  20. Bratcher, Eric (November 2000). "Finals". Next Generation. Vol. 3 no. 11. Imagine Media. p. 138.
  21. "Incredible Crisis". Official U.S. PlayStation Magazine. Ziff Davis. November 2000.
  22. Ragan, Jess (April 11, 2006). "Retro/Active - Only From Japan". 1UP.com. Ziff Davis. Archived from the original on July 14, 2012. Retrieved June 8, 2019.
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