Hugo II, Whodunit?

Hugo II, Whodunit? is an adventure game released for DOS in 1991. It is the sequel to 1990's Hugo's House of Horrors, and is followed by 1992's Hugo III, Jungle of Doom!

Hugo II, Whodunit?
DOS cover art
Developer(s)Gray Design Associates
Publisher(s)Gray Design Associates
Designer(s)David Gray (coder)
SeriesHugo 
Platform(s)DOS, Windows
Release
Genre(s)Adventure
Mode(s)Single-player

Plot

In the game, the player controls Hugo's girlfriend, Penelope, who must investigate Uncle Horace's mysterious murder and Hugo's disappearance during a romantic getaway at her uncle's mansion.

Gameplay

The player moves Penelope around by using the arrow keys on the keyboard, and controls her actions by entering commands on the keyboard (or, in the later-released Windows version, one can use the mouse). The game is noted for having several puzzles that can only be solved by restarting.

Reception

In a retrospective 2013 review, PC Gamer expressed that while other Hugo games are short and 'not of much interest', Whodunit is "endearingly crazy". PC Gamer criticized Whodunit's numerous ways to die, and called its graphics "some of the laziest design ever committed to the long-suffering adventure genre", and noted the game as using stock clip art in several instances, which are 'jarringly different' to graphics original to the game. PC Gamer criticized Whodunit's 'unintuitive' gameplay, and puzzles & clues which feel as though the "designer [was] making this shit up as he went along", particualrly criticizing a puzzle involving the player moving Penelope over a bridge with "painstaking" and "pixel-perfect precision" to get a matchbook, and moving slightly out of the bridge's 'bad' collision detection drops the matches into a river, rendering the game unwinnable. PC Gamer heavily criticized this as "only [being] a puzzle because of the perspective and bad art", and further emphasized that Whodunit's puzzles are 'absurd' and 'unreasonable' to solve.[1]

gollark: Really? Hm.
gollark: I have homes in many of the slightly hidden rooms so I can show you them. There are probably lots of weird places I haven't seen.
gollark: It also isn't very obviously accessible or documented.
gollark: Mostly chorus fruit or having homes there already somehow.
gollark: The spawn area was probably cheated. Have you seen the secret rooms under it?

References

  1. Cobbett, Richard (May 4, 2013). "Saturday Crapshoot: Hugo 2: Whodunit?". PC Gamer. Future plc.
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