Hot Wheels: World Race (video game)

Hot Wheels: World Race is a racing video game developed by Climax Brighton and published by THQ. The game is based on the television series Hot Wheels: World Race that was released by Hot Wheels and Mainframe Entertainment, and 35 Hot Wheels toy automobiles were released in conjunction with the television series to coincide with the 35th anniversary of the creation of the franchise. The game was released on October 29, 2003.

Hot Wheels: World Race
North American cover art for PlayStation 2
Developer(s)Climax Brighton
Publisher(s)THQ
SeriesHot Wheels 
Platform(s)PlayStation 2
GameCube
Windows
Game Boy Advance
Release
  • NA: October 29, 2003 (PS2)
  • NA: October 31, 2003 (GC)
  • NA: November 14, 2003 (GBA)
  • NA: November 19, 2003 (PC)
  • PAL: November 28, 2003
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

The gameplay of World Race is similar to many other racing games. Players can do special tricks when in the air, which adds on to the players' car's boost. Collecting gold rings also increases the boost. The PC, GameCube, and PS2 versions each have multi-player, all of which are split-screen.


Reception

Reception
Review scores
PublicationScore
GBAGCPCPS2
CVGN/A2.6/10[1]N/AN/A
Game InformerN/AN/AN/A6/10[2]
GameSpotN/A6.3/10[3]N/A6.3/10[3]
GameZoneN/A7.5/10[4]7/10[5]7.4/10[6]
IGNN/A4/10[7]N/A4/10[7]
NGC MagazineN/A33%[8]N/AN/A
Nintendo Power2.4/5[9]2.6/5[10]N/AN/A
OPM (UK)N/AN/AN/A6/10[11]
PC Gamer (UK)N/AN/A55%[12]N/A
PC ZoneN/AN/A58%[13]N/A
Aggregate score
Metacritic48/100[14]59/100[1]64/100[15]55/100[16]

The game received "mixed" reviews on all platforms except the Game Boy Advance version, which received "generally unfavorable reviews", according to video game review aggregator Metacritic.[1][14][15][16]

gollark: Honestly none of this matters because even 170 templates rendered per second on much larger datasets than I'm likely to be using is probably fast enough.
gollark: *Low* performance?
gollark: Yes. These are Rust HTML templating engines.
gollark: I mean, I looked at some of these and they seem perfectly fine.
gollark: *Why* is there such a huge disparity between template engines? What could they possibly be doing to have such large speed differences? How does any of this work?!?!?!

References

  1. "Hot Wheels World Race for GameCube Reviews". Metacritic. Retrieved December 27, 2014.
  2. Biessener, Adam (January 2004). "Hot Wheels World Race (PS2)". Game Informer (129): 135.
  3. Navarro, Alex (December 4, 2003). "Hot Wheels World Race Review (GC, PS2)". GameSpot. Retrieved December 27, 2014.
  4. David, Mike (December 1, 2003). "Hot Wheels World Race - GC - Review". GameZone. Archived from the original on February 18, 2008. Retrieved December 27, 2014.
  5. Lafferty, Michael (December 28, 2003). "Hot Wheels World Race - PC - Review". GameZone. Archived from the original on February 12, 2008. Retrieved December 27, 2014.
  6. Ceradsky, Tim (December 7, 2003). "Hot Wheels World Race - PS2 - Review". GameZone. Archived from the original on February 18, 2008. Retrieved December 27, 2014.
  7. Lewis, Ed (October 30, 2003). "Hot Wheels: World Race (GCN, PS2)". IGN. Retrieved December 27, 2014.
  8. "Hot Wheels World Race (GC)". NGC Magazine. February 2004.
  9. "Hot Wheels World Race (GBA)". Nintendo Power. 176: 153. February 2004.
  10. "Hot Wheels World Race (GC)". Nintendo Power. 175: 159. January 2004.
  11. "Hot Wheels World Race". Official UK PlayStation 2 Magazine. December 2003.
  12. "Hot Wheels World Race". PC Gamer UK. February 2004.
  13. PC Zone staff (March 2004). "PC Review: Hot Wheels: Highway 35 World Race Review". PC Zone. Archived from the original on July 15, 2010. Retrieved December 27, 2014.
  14. "Hot Wheels World Race for Game Boy Advance". Metacritic. Retrieved December 27, 2014.
  15. "Hot Wheels: World Race for PC Reviews". Metacritic. Retrieved December 27, 2014.
  16. "Hot Wheels World Race for PlayStation 2 Reviews". Metacritic. Retrieved December 27, 2014.
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