High Seas Havoc

High Seas Havoc, known in Japan as Captain Lang (キャプテン ラング, Kyaputen Rangu) and in Europe as Capt'n Havoc, is a video game that was made for the Sega Mega Drive/Genesis by Data East. It was also released in the arcades running on a Sega Mega Drive/Genesis based arcade cabinet.

High Seas Havoc
North American cover art
Developer(s)Data East
Publisher(s)Data East (NTSC)
Codemasters (PAL)
Designer(s)Akira Ohtani (大谷 明 Ōtani Akira)[1]
Composer(s)Emi Shimizu (清水 絵美 Shimizu Emi)
Masaaki Iwasaki
Platform(s)Mega Drive/Genesis
Arcade
Release
  • NA: August 16, 1993
  • JP: April 22, 1994
  • PAL: 1994
Genre(s)Action
Mode(s)Single-player

Plot

The story is about an anthropomorphic pirate seal named Havoc (Lang in the Japanese version), his young sidekick Tide (Land in the Japanese version), a girl named Bridget, and an evil walrus pirate named Bernardo. Bernardo is looking for Emeralda, a gem with powers that can cause whole armies to be toppled. A map shows where Emeralda is located, and Bernardo is looking for the map. Havoc and Tide discover Bridget unconscious at a beach. When she wakes up in a dwelling, she instructs Havoc to keep her and the map safe. Havoc hides the map in a cliff. After Bernardo's henchmen kidnaps Bridget and Tide, Havoc sets off to rescue them.

Gameplay

Each level apart from the first two and last one have two acts. The Cape Sealph level was removed from the European version.

Development

Reception

Reception
Review scores
PublicationScore
GamePro4/5[2]
Mean Machines64/100[3]

High Seas Havoc received generally positive reviews.

Tony Ponce for Destructoid called the game a rip-off of Sonic the Hedgehog.[4]

gollark: I was thinking I could- install magisk by patching boot image- use the manufacturer/MediaTek's weird poorly documented flashing tool to try and flash the recovery instead of fastbootbut that has a possibility of breaking things in weird ways
gollark: Yep!
gollark: Yes.
gollark: There are a bunch of things I could *try*, but they have the potential to... break things more.
gollark: So this thing's stock room boots fine, but I have no idea how or why.

References

  1. Designer information (in Japanese) at Ambelo
  2. Manny LaManche (February 1994). "ProReview". GamePro. No. 55. p. 58.
  3. "MegaDrive Review". Mean Machines. No. 19. May 1994. pp. 70–72.
  4. Ponce, Tony (July 24, 2010). "Off-Brand Games: High Seas Havoc". Destructoid. Retrieved June 1, 2020.
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