Heavy Metal: Geomatrix

Heavy Metal: Geomatrix (ヘビーメタル ジオマトリックス, Hebī Metaru Jiomatorikkusu) is a fully 3D arena fighting video game released in 2001 by both Sega and Capcom for the Sega NAOMI and Dreamcast, based upon the Heavy Metal license.

Heavy Metal: Geomatrix
Arcade flyer
Developer(s)Capcom
Publisher(s)Sega (Arcade)
Capcom (Dreamcast)
Director(s)Obata Shinichiro
Composer(s)Tetsuya Shibata
Platform(s)Arcade, Dreamcast
ReleaseArcade
2001
Dreamcast
  • JP: July 12, 2001
  • NA: September 19, 2001[1]
  • EU: April 12, 2002
Genre(s)Arena Fighting
Mode(s)Up to 4 players simultaneously
Arcade systemSega NAOMI

Using similar perspective and control scheme to Capcom's Spawn: In the Demon's Hand, the game presents up to 4-player combats in large arenas in what is seen as a follow up to the basics of Capcom's Power Stone series, although more oriented to weapon fighting/shooting and a serious and dark cyberpunk tone because of the Heavy Metal universe setting. The game features a soundtrack of licensed music by artists such as Megadeth, Halford, W.A.S.P., Corrosion of Conformity and Dust to Dust. A soundtrack CD featuring songs used in the game as well as songs from other artists was released by Sanctuary Records to tie in with the game.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic58/100[3]
Review scores
PublicationScore
CVG4/10[4]
Edge5/10[5]
Famitsu27/40[6]
Game Informer3/10[7]
GamePro[8]
GameRevolutionC-[9]
GameSpot3.4/10[10]
GameSpy7.5/10[11]
IGN7.5/10[12]
Jeuxvideo.com8/20[13]

In Japan, Game Machine listed Heavy Metal: Geomatrix on their November 1, 2001 issue as being the tenth most-successful arcade game of the year.[14]

The Dreamcast version received "mixed" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 27 out of 40.[6]

gollark: Oh, good.
gollark: <@336962240848855040> How goes the random project I offloaded onto you?
gollark: Which is not a very comprehensible sentence.
gollark: Apparently, a correct thing I said "is like saying that QM is predictable because you can just calculate the position of a molecule in ALL space at the same time".
gollark: I don't see how that actually fixes the problem.

References

  1. "Heavy Metal Geomatrix". IGN. Ziff Davis. Retrieved August 26, 2019.
  2. Henderson, Alex (September 25, 2001). "Heavy Metal: Geomatrix". AllMusic. All Media Network. Retrieved August 26, 2019.
  3. "Heavy Metal: Geomatrix for Dreamcast Reviews". Metacritic. CBS Interactive. Retrieved December 3, 2017.
  4. CVG staff (December 27, 2001). "[Dreamcast] Review: Heavy Metal: Geomatrix". Computer and Video Games. Future plc. Archived from the original on May 29, 2007. Retrieved August 26, 2019.
  5. Edge staff (October 2001). "Heavy Metal: Geomatrix (DC)". Edge. No. 102. Future plc.
  6. "ヘビーメタル ジオマトリックス [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved August 26, 2019.
  7. "Heavy Metal: Geomatrix". Game Informer. No. 104. FuncoLand. December 2001. p. 113.
  8. Tokyo Drifter (September 20, 2001). "Heavy Metal: GeoMatrix Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on March 5, 2005. Retrieved December 3, 2017.
  9. Sanders, Shawn (September 2001). "Heavy Metal: Geomatrix Review". Game Revolution. CraveOnline. Archived from the original on September 9, 2015. Retrieved August 26, 2019.
  10. MacDonald, Ryan (September 26, 2001). "Heavy Metal: Geomatrix Review [date mislabeled as "May 17, 2006"]". GameSpot. CBS Interactive. Retrieved August 26, 2019.
  11. Celeryface (September 24, 2001). "Heavy Metal: Geomatrix". PlanetDreamcast. IGN Entertainment. Archived from the original on February 25, 2009. Retrieved August 26, 2019.
  12. IGN staff (October 11, 2001). "Heavy Metal Geomatrix (Review)". IGN. Ziff Davis. Retrieved August 26, 2019.
  13. Romendil (April 17, 2002). "Test: Heavy Metal Geomatrix". Jeuxvideo.com (in French). Webedia. Retrieved August 26, 2019.
  14. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 645. Amusement Press, Inc. 1 November 2001. p. 17.
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