Growlanser Generations

Growlanser Generations is both a compilation of Growlanser II and Growlanser III and the sole North American release of both games. The North American localizations of both games were produced by Working Designs. This is also the last video game Working Designs released in the U.S. before they became defunct in December 2005.

Growlanser Generations
Developer(s)Career Soft
Publisher(s)Working Designs
SeriesGrowlanser
Platform(s)PlayStation 2
Release
  • NA: December 7, 2004
Genre(s)Tactical RPG
Mode(s)Single player

Growlanser Generations is not to be confused with Growlanser V: Generations, the fifth entry in the Growlanser series.

Development

Growlanser Generations can be considered an American version of Growlanser Collection, which contained Growlanser I, II & III. However, Growlanser II and Growlanser III were originally planned for separate American releases by Working Designs. Due to opposition from Sony, Working Designs was forced to release both games together.

Differences

The versions of Growlanser II and III presented in Growlanser Generations are slightly different from their Japanese counterparts. Working Designs opted to add an Auto-Battle feature to both games, as well as enhanced voice acting options, such as the ability to switch voice acting on or off for specific characters. Each game also has a newly added gallery of artwork, vocal outtakes (a staple of Working Designs titles), and music available upon completion.

The deluxe version also included:

- A game-themed analog watch and case.

- A game-based ring, chain, and storage pouch.

- A deck of playing cards with a case and customized artwork (Customized artwork is limited to the case, the back of the cards, and the Jokers).

- A soundtrack with over 20 specially arranged themes.

gollark: Yachts and vast mansions and such are *somewhat* wasteful.
gollark: They waste money in other ways and nobody cares much.
gollark: Why isn't some billionaire covering random regions of desert with megastructures? That would be cool.
gollark: I mostly think our current governance models are kind of awful but really hard to replace with anything which works better.
gollark: The Bible is something like a million words if I remember right, and I would have to filter out the irrelevant historical things and arbitrary rules if I wanted to read it as philosophy or something. Strictly speaking, I have time but not the attention span or any actual desire.

See also


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