Gray Matter Interactive
Gray Matter Interactive Studios, Inc. (formerly Xatrix Entertainment, Inc.) was an American video game developer based in Los Angeles, California. Founded as Xatrix Entertainment on March 25, 1993, by Drew Markham and Barry Dempsey, the company was renamed Gray Matter Interactive on June 17, 1999, and acquired by Activision on January 14, 2002.[1][2][3] In 2005, the studio was merged into Treyarch, another California-based Activision studio.
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Formerly | Xatrix Entertainment, Inc. (1993–1999) |
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Subsidiary | |
Industry | Video games |
Fate | Merged into Treyarch |
Founded | March 25, 1993 |
Founders |
|
Defunct | 2005 |
Headquarters | , |
Parent | Activision (2002–2005) |
Games developed
Year | Title |
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as Xatrix Entertainment | |
1994 | Cyberia |
1995 | Cyberia 2: Resurrection |
1997 | Redneck Rampage |
Redneck Rampage: Suckin' Grits on Route 66 | |
1998 | Redneck Rampage Rides Again |
Redneck Deer Huntin' | |
Quake II Mission Pack: The Reckoning | |
1999 | Kingpin: Life of Crime |
as Grey Matter Interactive | |
2001 | Return to Castle Wolfenstein |
2004 | Call of Duty: United Offensive |
Cancelled | Trinity: The Shatter Effect[4] |
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References
- "Activision Acquires Rest Of Gray Matter Interactive". The Wall Street Journal. January 14, 2002. Retrieved February 18, 2018.
- Walker, Trey (January 14, 2002). "Activision grabs Gray Matter". GameSpot. Retrieved February 18, 2018.
- Becker, David (January 14, 2002). "Activision buys game developer". CNET. Retrieved February 18, 2018.
- Adams, Dan (May 9, 2003). "Trinity Interview". IGN. Retrieved February 18, 2018.
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