Redneck Rampage Rides Again

Redneck Rampage Rides Again is a video game developed by Xatrix Entertainment and published by Interplay Entertainment for DOS in 1998.

Redneck Rampage Rides Again
Developer(s)Xatrix Entertainment
Publisher(s)Interplay Entertainment
SeriesRedneck Rampage
Platform(s)MS-DOS
Release1998
Mode(s)Single-player

Gameplay

Redneck Rampage Rides Again is the sequel to Redneck Rampage and also uses the Build engine.[1] The 12 all-new levels take players back to the alien-besieged town of Hickston. New characters include a cheerleader Daisy Mae and Frank Doyle, a biker. The game revolves around searching for Bubba and Leonard, while facing off aliens and local residents. Similar to Redneck Rampage, power-up system exists (pork rinds, cow pies, whiskey[2]) with two scales (Dunkometer and Gunkometer) that track the performance of the players in four parts each.[3] Every monster has to be defeated in order to progress in the level.[4] Some of the enemies are new, including Jack O'Lope, an over-sized rodent. The players can use weapons like crossbow or shotgun in order to battle.[5]

The soundtrack was done by Mojo Nixon, who also appeared in a cameo role.[6]

Reception

Reception
Review scores
PublicationScore
CGM[7]
CGW[8]
GameSpot7.9/10[9]
Next Generation[1]
PC PowerPlay48%[10]
Gamezilla78%[11]
PC Accelerator2/10[12]
Svet Kompjutera80%[13]

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "Sure, it doesn't look that great, the control is a little peculiar, and the game has its tedious and frustrating moments, but if you buy into the redneck premise, it's good for enough belly laughs to keep players coming back. Frankly, any game that calls its invincibility cheat 'Elvis Mode' can't be all bad."[1]

Reviews

gollark: You're unlikely to get a time machine, though.
gollark: You are a random person in Serbia with few particularly relevant skills, yes?
gollark: That is not, in fact, possible, and in any case your control over the future of humanity is not high.
gollark: That would also not work, and you don't have access to nukes.
gollark: Also, [REDACTED] convergence events leading to spontaneous generation of computing hardware.

References

  1. "Finals". Next Generation. No. 45. Imagine Media. September 1998. p. 142. Retrieved November 9, 2019.
  2. "The less genteel side of Dixie". The Gazette (Cedar Rapids). July 13, 1998. Retrieved November 9, 2019.
  3. House, Michael. "Redneck Rampage Rides Again Overview". AllGame. Retrieved November 9, 2019.
  4. McCauley, Dennis (December 24, 1998). "Offbeat characters bedevil season of peace". The Philadelphia Inquirer. Retrieved November 9, 2019.
  5. Lammers, Dirk (August 28, 1998). "Terrorists and varmints". The Tampa Tribune. Retrieved November 9, 2019.
  6. Cannon, Sam (December 1998). "Video gaming: Redneck Rampage Rides Again (Interplay)". CMJ New Music Monthly. Retrieved November 9, 2019.
  7. Altman, John (June 3, 1998). "Redneck Rampage Rides Again! But Interplay's fusty franchise is losing steam - fast". Computer Games Magazine. Retrieved November 9, 2019.
  8. Coffey, Robert (October 1998). "Crush, Crumble and Chaw". Computer Gaming World. p. 230. Retrieved November 9, 2019.
  9. Gregson, Chris (May 5, 2000). "Redneck Rampage Rides Again Review". GameSpot. Retrieved November 9, 2019.
  10. Argy, George (July 1998). "Redneck Rampage Rides Again". PC PowerPlay. p. 74-75. Retrieved November 9, 2019.
  11. Hoar, Tim (February 3, 2001). "Redneck Rampage Rides Again by Interplay". Gamezilla. Retrieved November 9, 2019.
  12. Egger, Dan (September 1, 1998). "Redneck Rampage Rides Again". PC Accelerator. p. 97. Retrieved November 9, 2019.
  13. Joksimovic, Gradimir (July 1998). "Redneck Rampage Rides Again". Svet Kompjutera. Retrieved November 9, 2019.
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