Gommenec'h

Gommenec'h (Breton: Gouanac'h) is a commune in the Côtes-d'Armor department of Brittany in northwestern France.

Gommenec'h

Gouanac'h
The chapel of Notre-Dame de Douarnec in Gommenec'h
Location of Gommenec'h
Gommenec'h
Gommenec'h
Coordinates: 48°38′27″N 3°02′52″W
CountryFrance
RegionBrittany
DepartmentCôtes-d'Armor
ArrondissementGuingamp
CantonPlouha
IntercommunalityLanvollon Plouha
Government
  Mayor (20142020) Alain Herviou
Area
1
11.83 km2 (4.57 sq mi)
Population
 (2017-01-01)[1]
558
  Density47/km2 (120/sq mi)
Time zoneUTC+01:00 (CET)
  Summer (DST)UTC+02:00 (CEST)
INSEE/Postal code
22063 /22290
Elevation32–91 m (105–299 ft)
1 French Land Register data, which excludes lakes, ponds, glaciers > 1 km2 (0.386 sq mi or 247 acres) and river estuaries.

Population

Historical population
YearPop.±%
1962433    
1968552+27.5%
1975513−7.1%
1982457−10.9%
1990421−7.9%
1999475+12.8%
2008515+8.4%

Inhabitants are called gommenechois in French.

Etymology

Breton Etymology: gou (under) and menec'h (monks)

Geography - Economy

This agricultural village, is situated at 13 km (8.1 mi) of magnificent touristic beaches of "La Manche".

Hamlets: Kerampalier, Kerbalan, Kerbillion-Bihan, Kerdoret, Kerdouanec, Kerhuel, Kerilis, Villepierre, Pors-Hamonet, Kervenou, Kermovezen, Kervernier, kerbars, Kerolland, Kergaff, Kerloas, Kerien, Kervily, Kerbost, Guern-Bras, le Guily, la Ville-Basse, la Trinité, Lochrist, Traou-Morvan, Traou-Gouziou, Traou-Hamon, Traou-Bistihou.

Gommenec'h is surrounded by four rivers: le Leff, le Gouazel, le Roz and le Goas Mab.

Sights

The chapel of Douannec dating from the sixteenth century, with statues of the Virgin and Child, Saint Pierre, and Saint Eutrope in polychrome wood.

The church of Saint Guy with a wooden statue of Saint Joran.

The fountain of Saint Guy: eighteenth century granite fountain.

gollark: Throwing an error is probably wrong - you need to stop it happening during crafting task generation.
gollark: That sounds really inconvenient.
gollark: You still need to avoid being caught in infinite loops.
gollark: That's probably impractical.
gollark: ```For instance, say I want a wooden chest: I've got several solutions: - Use an existing chest- Craft a chest from existing planks - Craft planks and then craft a chest Now, normally I'd say the first is the best. But what happens if I've only got 1 dark oak chests, and I've got 1000 oak planks. Surely it'd be better to create a chest from the planks in this case, as it results in a more balanced system.```Mentioned by the people on the CC discord I asked.

See also

References

  1. "Populations légales 2017". INSEE. Retrieved 6 January 2020.



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