Golly (program)
Golly is a tool for the simulation of cellular automata. It is free open-source software written by Andrew Trevorrow and Tomas Rokicki;[3] it can be scripted using Lua[1] or Python. It includes a hashlife algorithm that can simulate the behavior of very large structured or repetitive patterns such as Paul Rendell's Life universal Turing machine,[4] and that is fast enough to simulate some patterns for 232 or more time units.[5] It also includes a large library of predefined patterns in Conway's Game of Life and other rules.[6]
Screenshot of Golly | |
Initial release | July 2005 [1] |
---|---|
Stable release | v3.3
/ September 2019[1] |
Repository | sourceforge |
Written in | C++ (wxWidgets) |
Operating system | Linux, FreeBSD, OpenBSD, Windows, OS X, iOS, Android |
License | GNU GPLv2[2] |
Website | golly |
References
- "Golly Help: Changes". golly.sourceforge.net. Retrieved 2016-10-02.
- "Golly download". sourceforge.net. Retrieved 2017-07-26.
- Delahaye, Jean-Paul (April 2009), "Le royaume du Jeu de la vie" (PDF), Pour la Science (in French): 86–91.
- Rendell, P. (2011), "A universal Turing machine in Conway's Game of Life", 2011 International Conference on High Performance Computing and Simulation (HPCS) (PDF), pp. 764–772, doi:10.1109/HPCSim.2011.5999906, archived from the original (PDF) on 2014-03-11, retrieved 2012-12-09
- Gotts, Nicholas M. (2009), Ramifying feedback networks, cross-scale interactions, and emergent quasi individuals in Conway's Game of Life (PDF), 15, pp. 351–375, doi:10.1162/artl.2009.Gotts.009.
- Eppstein, David (2010), "Growth and Decay in Life-Like Cellular Automata", in Andrew Adamatzky (ed.), Game of Life Cellular Automata, Springer, pp. 71–97, arXiv:0911.2890, Bibcode:2010golc.book...71E, ISBN 9781849962179
External links
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.