Go! Go! Hypergrind

Go! Go! Hypergrind is a skateboarding video game for the Nintendo GameCube that was developed by Team Poponchi at Atlus Japan and published by Atlus USA.[1] It was released in North America on November 18, 2003.[1] Animation studio Spümcø of Ren & Stimpy fame served as a collaborative art design firm for the game. Despite being developed in Japan, it has never been released there.

Go! Go! Hypergrind
Cover art
Developer(s)Poponchi
Publisher(s)Atlus
Director(s)Kazuma Nishiwaki
Producer(s)Yoshinao Shimada
Kevin Kolde
John Kricfalusi (executive producer)
Designer(s)Tadayuki Konno
Programmer(s)Tadashi Maki
Artist(s)Masaki Shimizu (characters)
Eddie Fitzgerald (stages and characters)
Gabe Swarr (characters)
Jim Smith (stages)
Platform(s)Nintendo GameCube
Release
  • NA: November 18, 2003
Genre(s)Sports
Mode(s)Single-player, Local Multiplayer

Plot

In the game, Spümcø is holding auditions in the "Toon World" for a new skateboarding cartoon called Go! Go! Hypergrind. In the Story Mode, the player choose one of the cartoon star hopefuls and attempt to impress Spümcø and pass the audition.

Gameplay

The game allows players to select one of several wacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps" (usually involving inflicting pain on the character in some way) and then chaining one mishap directly into another to create combos.

There is also a versus mode offering five different game types, which can be played with two players or against the computer.

Reception

Go! Go! Hypergrind received "mixed" reviews according to the review aggregation website Metacritic, holding an average score of 67.[2] GameSpot gave the game a 7.9 praising the humor and presentation,[3] while IGN gave the game a 5.1 criticizing the skateboarding mechanics for its simplicity.[4]

gollark: Just add `#define`s until it stops giving warnings.
gollark: I mean, they might.
gollark: You know what they say, gibson, "if it compiles it works".
gollark: It's idiomatic C because the compiler doesn't complain.
gollark: ```c#include <stdint.h>#include <stddef.h>static uintptr_t MEMPOS = 1;void* malloc(size_t size) { uintptr_t bees = MEMPOS; MEMPOS += size; return (void*)bees;}void free(void* ptr) { *(char**)ptr = "hello please do not use this address";}```

References

  1. "Go! Go! Hypergrind Ships". GamersHell. Retrieved November 16, 2016.
  2. "Go! Go! Hypergrind for GameCube Reviews". Metacritic. Retrieved November 16, 2016.
  3. Navarro, Alex (November 14, 2003). "Go! Go! Hypergrind Review". GameSpot. Retrieved November 16, 2016.
  4. Irwin, Mary Jane (November 17, 2003). "Go! Go! Hypergrind". IGN. Retrieved November 16, 2016.
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