Geisha (video game)

Geisha is a 1990 erotic adventure video game developed by Coktel Vision and MDO and published by Tomahawk on Amiga, Atari ST, and DOS.

Geisha
Developer(s)Coktel Vision, MDO
Publisher(s)Tomahawk
Writer(s)Muriel Tramis
Composer(s)Frédéric Motte
Platform(s)Amiga, Atari ST, DOS
Release1990
Genre(s)Adventure

Plot and gameplay

A mad scientist kidnaps the player's girlfriend Eva, and wants to transform her into a futuristic geisha. The player travels to Japan to prevent this from happening.

The game uses a point-and-click interface, and includes several minigames including a card game and an arcade sequence.

Critical reception

Joystick praised the game's original design,[1] while Generation 4 felt the game's graphical quality was unexceptional.[2] Tilt described Geisha as a children's game for adults due to its simple gameplay and mature themes.[3] Amiga Power questioned whether it was the worst full-price game the magazine had ever reviewed,[4] while also commenting that the title was as "user-friendly and sexy as a rotten anchovy".[5]

gollark: https://suricrasia.online/library/img/ansi_large.jpg
gollark: https://suricrasia.online/library/img/hyperintelligence_large.jpg
gollark: I disagree entirely.
gollark: Also, I think you get better general strength but worse fine motor control?
gollark: Emotions are weird heuristics which maybe made sense in the past.

References

  1. "Geisha". Joystick (in French). No. 11. December 1990. p. 210. Archived from the original on 30 March 2018.
  2. "Geisha". Generation 4 (in French). No. 27. November 1990. p. 108. Archived from the original on 30 March 2018.
  3. "Geisha". Tilt (in French). No. 87. February 1991. p. 70 via Internet Archive.
  4. "Geisha". Amiga Power. No. 7. November 1991. p. 123 via Internet Archive.
  5. "Geisha". Amiga Power. No. 6. October 1991. p. 80 via Internet Archive.
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