Emmanuelle (video game)

Emmanuelle is an erotic graphical adventure game from Coktel Vision, originally released in 1989 for Amiga, Atari ST, and MS-DOS.[1][2][3][4] The game was developed by Muriel Tramis (better known from her games in the Gobliiins series, Fascination & Lost in Time), [1][2][3] and is loosely inspired by Emmanuelle Arsan's Emanuelle series of novels.[3]

Emmanuelle
The cover of the PC version
Developer(s)Coktel Vision
Tomahawk
Publisher(s)Coktel Vision
Designer(s)Muriel Tramis
Composer(s)François Peirano
Platform(s)Amiga, Atari ST, MS-DOS
Release1989
Genre(s)Adventure
Mode(s)Single-player

Story

The character Emmanuelle in the game is a wife of French business man whose job requires constant travelling, thus leaving his wife unfulfilled. Emmanuelle has taken a lover, Marc, but later suffers pangs of conscience, because she still loves her husband. Emmanuelle travels to Rio de Janeiro in Brazil, to escape him, but is followed by Marc. The aim of the game is to augment Marc's erotic potential so he can seduce Emmanuelle again.[1][2]

The player's 'erotic potential' is increased by following the three laws of eroticism: law of numbers (seduce as much ladies as you can), law of asymmetry (try to seduce an odd number of ladies) and a law of surprise (seduce preferably concealed/masked ladies). Furthermore, the player should find three erotique statuettes. There's not any hardcore scenes present in the game, but Marc might catch Emmanuelle disrobing while looking through a certain keyhole, although more often he will see only an old gentleman washing his feet.

Gameplay

The DOS version supports EGA, CGA and monochrome graphics,[2][3] while the Amiga and Atari ST versions uses 16 colours.[3] Emmanuelle is a point-and-click adventure, but the DOS version has no mouse support.[3] The game uses multiple-choice dialogues for conversations.[2][3] The game includes sub-games such as gambling at a casino where the player has to raise money for flight tickets.[2][3] The player might also end up fighting with angry husbands and smugglers due to their exploits.[2][3]

Reception

The reviewer of ST-Computer praised the game's graphics, but criticized the lack of sounds and the ease of the puzzles.[1] The PC Power Play review stated that the game was boring and only titillating in the casino sequences; it also criticized the poor graphics and the lack of sound.[2] A later issue PC Power Play gave Emmanuelle an award for being the game with the most idiotic dialogue.[4]

gollark: But, see, you can't just substitute in long definitions for words whenever they come up, even ignoring issues like grammar.
gollark: It reads a line of input, then prints `[that input] world` and `[that input] void`.
gollark: Natural languages and humans in general... are not really "referentially transparent".
gollark: If we substitute `cactus` for `input()` it'll read in input twice, and be wrong.
gollark: Let's imagine we're using an imperative language then:```pythoncactus = input()print(cactus, "world")print(cactus, "void")```

References

Emmanuelle at MobyGames

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