G.I. Joe: Operation Blackout

G.I. Joe: Operation Blackout is an upcoming third-person shooter video game. It is based on the IDW comic book series G.I. Joe, itself an adaptation of Hasbro's toyline of the same name, and will be released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One on October 13, 2020. The game is set to be published by GameMill Entertainment for North America, and by Maximum Games for Europe, Africa, and the Middle East. It will be the first new G.I. Joe console game since 2009's G.I. Joe: The Rise of Cobra.

G.I. Joe: Operation Blackout
Generic game cover
Developer(s)TBA
Publisher(s)
  • NA: GameMill Entertainment
SeriesG.I. Joe
Platform(s)Microsoft Windows
Nintendo Switch
PlayStation 4
Xbox One
ReleaseOctober 13, 2020
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Premise

In the base game, players can take on roles of 12 characters from the G.I. Joe Team or the Cobra Command, including Lady Jaye, Snake Eyes, Scarlett, Duke, Roadblock, Storm Shadow, Destro, Baroness, Cobra Commander, and Zartan, and play across 17 campaign story missions.

Players can also play the story missions with a friend in local co-op, or compete in 4-player PvP local matches in 4 Multiplayer Modes: Capture the Flag, Assault, King of The Hill, and Deathmatch Arena.

Development

The game was announced on August 12, 2020.[1] A trailer for the game was released the same day.[2] Maximum Games UK is handling publishing duties for the game in the EMEA region.[3]

gollark: If it's something there's any interest in, of course.
gollark: At best, as Wojbie said, you can make it annoying for people, but then one person will do it and share how.
gollark: You just *cannot* give people access to a thing in one way and expect them to not be able to access it in some other way. Basically every DRM scheme - which this really sounds like - has *failed, inevitably*.
gollark: As Grim Reaper said: if there is *any* important data there or something, *people will get it out* eventually.
gollark: Also, some platforms might not like bytecode.

References

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