Fishtank Interactive
Fishtank Interactive was a German publishing label and was a division of Ravensburger Spieleverlag's Ravensburger Interactive. It was founded in 2000 to try to expand the horizons of Ravensburger Spieleverlag by publishing more mature games than the rest of the mostly pre-school oriented games of the company, without sullying its reputation. Its releases were usually action games, or real-time strategies, and were known for low production values highlighted by the lack of important features like multi-player playability. The division alongside its parent were sold in May 2002 to JoWooD Productions.
Publishing Label of Ravensburger Interactive | |
Industry | Video games |
Fate | Acquired by JoWooD Productions alongside parent company |
Founded | early 2000 |
Defunct | May 2002 |
Headquarters | Ravensburg, Germany |
Parent | Ravensburger Spieleverlag |
Releases
Fishtank Interactive released the following games for PC:
- 1914 - The Great War
- AquaNox - also released for Xbox
- Archangel
- Beam Breakers
- Car Tycoon
- Etherlords
- Evil Islands: Curse of the Lost Soul
- RIM: Battle Planets
- S.W.I.N.E.
Development
Aside from publishing, Fishtank Interactive also developed the game Car Tycoon.
gollark: Firing your pandemic response team a while before a pandemic is at least not as stupid as doing it during one.
gollark: I blame some sort of weird interaction between insurance companies, regulation/the government, consumers of healthcare services, and the companies involved in healthcare.
gollark: The US healthcare system is just really quite broken and there is probably not some individual there who's just going "MWAHAHAHA, my plan to increase the price of healthcare has succeeded, and I could easily make everything reasonable but I won't because I'm evil!", or one person who could decide to just make some stuff free right now without introducing some huge issues. It's a systemic issue.
gollark: Yes, they do have considerations other than minimizing short-term COVID-19 deaths, but that is sensible because other things do matter.
gollark: The US government, and large business owners and whoever else ("capitalism"), don't really want people to die in large numbers *either*, they're:- still *people*- adversely affected by said large numbers dying, because: - if lots of people die in the US compared to elsewhere, they'll look bad come reelection - most metrics people look at will also be worse off if many die and/or are ill for a while - many deaths would reduce demand for their stuff, and they might lose important workers, and more deaths means a worse recession
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