Evil Islands: Curse of the Lost Soul

Evil Islands: Curse of the Lost Soul, or simply Evil Islands (Russian: Проклятые земли), is a PC game by Nival Interactive that combines role-playing, stealth, and real-time strategy. Evil Islands introduces a new interface and full 3D graphics.

Evil Islands: Curse of the Lost Soul
Developer(s)Nival Interactive
Publisher(s)Nival Interactive
Platform(s)Microsoft Windows
Release
  • RU: October, 2000
  • WW: February 2001
Genre(s)role playing game, real-time strategy
Mode(s)Single player, Multi player

The game was published in October 2000 in Russia and CIS (Russian version) and a few months later in English.

Gameplay

The game has a mix of real-time strategy and roleplaying elements such as leveling up, acquiring new abilities, learning spells, and buying new weapons and armor. Each quest can be done in many ways, for example using stealth to get past obstacles, going in alone and killing everyone or taking one or two companions with you. However some quests require the player to pickpocket a foe or to take an item from somewhere and use it elsewhere. There are many different ways to get to each quest with each path having its own dangers. There's a deep weapon and armor making feature that allows the player to craft his or her own equipment using blueprints from a town blacksmith and materials found by looting dead bodies or bought from the shopkeeper. However some looted items such as a Banshee cloak or Wolf's fang can't be used for crafting, but instead can be sold for money. Magic can also be used with spells such as Heal, Fireball, Eagle sight, Celestial Lightning, Invisibility, Weaken, Haste, and other such spells for both offensive and defensive use. Bows and crossbows are also available for ranged combat. But the game uses more physical fighting than actual spell casting or archery for combat. But because of the games open ended nature the option to use those methods for combat are still there.

The player can make Zak run, walk, sneak, and crawl. Running causes a lot of noise and attracts the attention of nearby enemies and also decreases Zak's fatigue, so he will eventually have to stop running and rest. Crawling has the slowest movement rate but enemies are less likely to notice Zak when he is crawling, and stealth is increased further during the night. Foes that Zak has to face include but are not limited to Goblins, Orcs, Lizard men, Ogres, Dragons, Humans, Undead, Trolls, Boars, Beholders, and many other beasts each with their own strengths and weaknesses, making the player think on tactics such as watching at the enemy movement paterns or scaring some boars into a pack of wolves to ensure they don't join the fight and aid a single more powerful enemy.

Story

A man named Zak wakes up on an unknown island with no memory of his past and how he got there. He stumbles upon some locals, who refer to him as 'the Chosen' due to the fact he possesses a knife made of metal. Zak makes his way to their village, where the elder, Erfar the Silvertongue, explains to him he is on the island of Gipath. A former backwater of a once great empire, Gipath was cut off from the rest of the world in a magical cataclysm which turned the planet into a series of 'islands' suspended in an astral void, now only connected by portals. Gipath, containing no natural metal deposits of its own, forces its inhabitants make do with mainly Stone Age technology.

As the 'Chosen', Zak is sent by elder Erfar on various quests which serve to improve the safety of the village. Along the way, Zak meets new companions and explores the furthest reaches of the island. Among other things, he learns that the island is being kept afloat by a Great Magician, and a group of explorers from the Khadaganian Empire have made their way to Gipath for reasons unknown. Eventually, it is revealed that Erfar sees Zak as a threat and intended to bring about his death by sending him on so many dangerous missions. Erfar, however, manages to escape before Zak can bring him to justice. Zak finally meets the Great Magician of Gipath, a powerful wizard known as Tka-Rik. Tka-Rik explains he belongs to an ancient race called the Joons, whose powerful civilization once ruled the world and was nearly wiped out by a demonic entity known as the 'Curse'. Until recently, he thought he was the last remaining member of his race, but he reveals that he has sensed the presence of two Joon youths - a young man and woman. Tka-Rik tasks Zak with finding the two remaining Joons.

Zak is sent first to the cold, snowy island of Ingos, part of the Canian Empire. Here, he tracks down a girl referred to by the locals as the 'Princess', who has gone into hiding with creatures called Wormheads. The Princess is revealed to be the young Joon woman, named Lu-A-Jalla, who tells Zak she has been separated from her lover. After Zak returns her to Tka-Rik, he is next sent to the desert island of Suslanger, part of the oppressive Khadaganian Empire, where the Great Magician last sensed the presence of the young Joon man. Zak finds refuge with a brotherhood of rebels in the hostile land. During his travels Zak learns that the young Joon man was on the run and used a portal to teleport himself away. As only a Great Magician can determine where he teleported to, Zak must use a portal to get back to Tka-Rik. Zak is helped to the Suslanger portal to Gipath by a rebel named Brother Faceless. Faceless eventually reveals that he is actually Erfar Silvertongue, and that all along he was a native of Suslanger. Erfar then attempts to murder Zak. Zak survives and kills Erfar, but returns to Gipath empty-handed.

Though initially displeased at Zak's perceived failure, Tka-Rik then begins to recall that, using powerful magic, he himself physically transformed the young Joon man in order to protect him from the Curse. Afterwards, he sent him to the most remote corner of the world and erased both their memories of the event in order to keep them safe. All along, it was Zak himself who turned out to be the young Joon man; At-Zako. Realizing they cannot outrun the Curse, they choose instead to face it. Tka-Rik summons and confronts the Curse and he and At-Zako (Zak) eventually defeat it in combat, thus securing the continued future of Joon race.

Multiplayer

Evil Islands also has an online multiplayer feature allowing you and other people to do quests, level up and generally do the things you do on the single player side of the game but with human players. Quests are different from those of the single player story and have different objectives and rewards. The multiplayer portion of the game is also much harder than normal play especially without other players, encouraging people to group up. Multiplayer gaming at the time when the game was released was still fairly new, making the game standout from other roleplay games for its time.

Reception

Reception
Review scores
PublicationScore
CGM[1]
Eurogamer8/10[2]
GameSpot7/10[3]
GameSpy83%[4]
IGN8.7/10[5]
Jeuxvideo.com12/20[6]
Next Generation[7]

Carla Harker reviewed the PC version of the game for Next Generation, rating it two stars out of five, and stated that "Evil Islands ain't all bad, but it would be a lot more enjoyable if it weren't made so absurdly difficult by random chance."[7]

Reviews for the game were mostly positive, with IGN praising the graphics and goofy characters.[5] While GameSpot noted that the combat animations are good and the fighting is well balanced for different styles of play.[3]

Evil Islands was a finalist for The Electric Playground's 2001 "Best RPG for PC" award, but lost the prize to Arcanum: Of Steamworks and Magick Obscura.[8]

Expansion

Unknown to many, there actually was an expansion for the game, called Evil Islands: Lost in Astral. It was about the adventures of a young Joon named Kir.

gollark: https://github.com/cristal-smac/ipd - huh
gollark: > [Edit] Worth to note is that Gradual was designed to be a strategy that outperforms Tit for Tat. It has similar properties in that it is willing to cooperate and retaliates against a defecting opponent. Unlike Tit for Tat, which only has a memory of the last round played, Gradual will remember the complete interaction and defect the number of times the opponent has defected so far. It will offer mutual cooperation afterwards again, though.
gollark: The *description* of "Gradual" is pretty understandable.
gollark: How exciting.
gollark: Its score is actually identical.

References

  1. Chick, Tom (May 29, 2001). "Evil Islands". Computer Games Magazine. Archived from the original on February 3, 2004. Retrieved October 28, 2019.
  2. Gestalt (March 29, 2001). "Review - the Russian developed 3D role-playing game finally reaches the west - was it worth the wait?". Eurogamer. Retrieved October 28, 2019.
  3. Todd, Brett (May 17, 2006). "Evil Islands: Curse of the Lost Soul Review". GameSpot. Retrieved October 28, 2019.
  4. Haumersen, Lee (May 1, 2001). "Evil Islands: Curse of the Lost Soul". GameSpy. Archived from the original on February 27, 2006. Retrieved October 28, 2019.
  5. "Evil Islands: Curse of the Lost Soul". IGN. April 21, 2001. Retrieved October 28, 2019.
  6. "Test : Evil Islands". Jeuxvideo.com. March 29, 2001. Retrieved October 28, 2019.
  7. Harker, Carla (July 2001). "Finals". Next Generation. Vol. 4 no. 7. Imagine Media. p. 88.
  8. Staff. "Blister Awards 2001". The Electric Playground. Archived from the original on October 13, 2003. Retrieved August 13, 2019.
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