Fernando Godoy

Fernando Godoy (born 1 May 1990) is an Argentine professional footballer who currently plays for Curicó Unido as a Midfielder.

Fernando Godoy
Godoy during a match with Atromitos in 2015.
Personal information
Full name Fernando Gabriel Godoy
Date of birth (1990-05-01) 1 May 1990
Place of birth Buenos Aires, Argentina
Height 1.72 m (5 ft 8 in)
Playing position(s) Midfielder
Club information
Current team
Curicó Unido
Number 15
Youth career
Independiente
Senior career*
Years Team Apps (Gls)
2009–2013 Independiente 72 (2)
2013–2015 Panetolikos 59 (0)
2015–2016 Atromitos 14 (0)
2016–2017 Godoy Cruz 14 (0)
2016–2018 Talleres de Córdoba 36 (0)
2018–2019 Aldosivi 14 (0)
2020– Curicó Unido 7 (0)
* Senior club appearances and goals counted for the domestic league only and correct as of 4 April 2020

Career

Fernando Godoy came having graduated through the youth academy of Independiente and making his first-team debut in 2009. In 2010, he gradually began to earn a spot as a starter in the team. He ended the season with Independiente managed to end the season positively by winning the 2010 Copa Sudamericana, starting in six games. During the 2012 Torneo Clausura title remained continuously as a reserve under the instructions of coach Christian Díaz. On 19 May 2013, in a match against San Martín de San Juan, he scored his first goal in professional football.[1]

From 2013 to 2015, he played as a midfielder for Panetolikos of the Super League Greece, having 63 appearances in all competitions with the club. The 25-year-old defensive midfielder, has agreed to continue his career in Greek Super League's team Atromitos SDNA understands that Godoy will wear Atromitos shirt for the next two years.[2] [3]

gollark: It's a set in most implementations, not a list, but roughly.
gollark: There should be some in the box marked "mesons/hadrons".
gollark: Look, if you want to know, find a truth cuboid and iterate through its list of true statements, or something.
gollark: Demonstrably false, actually.
gollark: We clearly need to actually implement it in glorious Rust, so it can go fast.

References

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