Extreme-G 3

XGIII: Extreme G Racing, also known as Extreme-G 3, is a racing video game developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment for PlayStation 2 and GameCube.

XGIII: Extreme G Racing
Developer(s)Acclaim Studios Cheltenham
Publisher(s)Acclaim Entertainment
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2
  • NA: 21 August 2001[1]
  • EU: 31 August 2001
GameCube
  • NA: 27 November 2001[2]
  • EU: 3 May 2002
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

Screenshot of gameplay.

It follows a simulator-style look into team racing of the 23rd century, specifically, the existence of Extreme-G racing. The player takes the role of one of the twelve riders, each representing one of the six teams of two, all of which vie for glory in the Championship. The game career mode starts in the slowest class, 250G, and as the player progresses through the career, they will eventually make it into the 1000G class, the fastest in the game.

The sound barrier conventions from Extreme-G 2 are transferred here.

10 tracks are included, with twists, drops, and sharp turns. Extreme-G 3 handles weaponry differently, resulting in a significant change in gameplay from the first and second games. While in the first and second games, the player could pick up weapons on the track, and firing these weapons would not consume their primary weapon bar, in the third game, the player purchases weapons with money won, and firing weapons consumes a small amount of the weapon bar for each shot. Compared to the previous games, Extreme-G 3 offers fewer weapons.

Reception

Reception
Review scores
PublicationScore
GCPS2
EdgeN/A6/10[3]
EGMN/A6.17/10[4]
Game Informer8.25/10[5]8/10[6]
GamePro[7][8]
GameRevolutionB[9]N/A
GameSpot8.6/10[10]8.5/10[11]
GameSpy83%[12]N/A
GameZone8.4/10[13]9/10[14]
IGN8.5/10[15]8.4/10[16]
Next GenerationN/A[17]
Nintendo Power3.4/5[18]N/A
OPM (US)N/A[19]
MaximN/A7/10[20]
Aggregate score
Metacritic83/100[21]81/100[22]

Extreme-G 3 received "favorable" reviews on both platforms according to the review aggregation website Metacritic.[21][22] Gary Whitta of Next Generation called the PlayStation 2 version "a solid, slick-feeling plaything for fans of Wipeout-style racers."[17]

References

  1. "ACCLAIM ENTERTAINMENT, INC. SHIPS 'XG3 EXTREME G RACING' FOR PlayStation®2 COMPUTER ENTERTAINMENT SYSTEM". Acclaim Entertainment. 21 August 2001. Archived from the original on 17 August 2004.
  2. "ACCLAIM ENTERTAINMENT, INC. SHIPS 'XG3 EXTREME-G RACING' FOR NINTENDO GAMECUBE(TM)". Acclaim Entertainment. 27 November 2001. Archived from the original on 3 August 2004.
  3. Edge staff (October 2001). "Extreme-G 3 (PS2)". Edge. No. 102. Future plc. p. 83. Retrieved 13 August 2020.
  4. EGM staff (November 2001). "XGIII: Extreme G Racing (PS2)". Electronic Gaming Monthly. No. 148. Ziff Davis. p. 206.
  5. "Extreme G3 [sic] (GC)". Game Informer. No. 106. FuncoLand. February 2002. p. 87. Archived from the original on 28 October 2003. Retrieved 25 January 2019.
  6. "Extreme G3 [sic] (PS2)". Game Informer. No. 103. FuncoLand. November 2001. p. 110.
  7. Star Dingo (14 December 2001). "Extreme G3 [sic] Review for GameCube on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 12 February 2005. Retrieved 25 January 2019.
  8. Iron Monkey (31 August 2001). "Extreme G3 [sic] Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 7 February 2005. Retrieved 25 January 2019.
  9. Sanders, Shawn (December 2001). "Extreme G3 [sic] Review (GC)". GameRevolution. CraveOnline. Archived from the original on 9 September 2015. Retrieved 25 January 2019.
  10. Fielder, Joe (10 December 2001). "Extreme-G 3 Review (GC) [date mislabeled as "17 May 2006"]". GameSpot. CBS Interactive. Retrieved 25 January 2019.
  11. Fielder, Joe (24 August 2001). "Extreme-G 3 Review (PS2) [date mislabeled as "17 May 2006"]". GameSpot. CBS Interactive. Retrieved 25 January 2019.
  12. Chick, Tom (21 December 2001). "XG3: Extreme G Racing (GameCube)". GameSpy. IGN Entertainment. Archived from the original on 12 January 2005. Retrieved 25 January 2019.
  13. Bedigian, Louis (18 December 2001). "XG3 Extreme G Racing Review - GameCube". GameZone. Archived from the original on 5 February 2008. Retrieved 25 January 2019.
  14. immortal (17 September 2001). "XG3 Extreme G Racing Review - PlayStation 2". GameZone. Archived from the original on 23 March 2008. Retrieved 25 January 2019.
  15. Casamassina, Matt (28 November 2001). "XG3 Extreme G Racing (GCN)". IGN. Ziff Davis. Retrieved 25 January 2019.
  16. Perry, Douglass C. (22 August 2001). "XG3 Extreme G Racing (PS2)". IGN. Ziff Davis. Retrieved 25 January 2019.
  17. Whitta, Gary (December 2001). "[XG3] Extreme G3 Racing (PS2)". Next Generation. No. 84. Imagine Media. p. 105. Retrieved 13 August 2020.
  18. "XGIII: Extreme G Racing". Nintendo Power. Vol. 152. Nintendo of America. January 2002. p. 128.
  19. "XGIII: Extreme G Racing". Official U.S. PlayStation Magazine. Ziff Davis. November 2001. p. 154.
  20. Boyce, Ryan (28 August 2001). "Extreme G3 [sic] (PS2)". Maxim. Biglari Holdings. Archived from the original on 29 December 2001. Retrieved 25 January 2019.
  21. "XGIII: Extreme G Racing for GameCube Reviews". Metacritic. CBS Interactive. Retrieved 1 August 2015.
  22. "XGIII: Extreme G Racing for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved 1 August 2015.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.