Emil Pagliarulo
Emil Pagliarulo is a video game designer working for Bethesda Softworks since 2002.[1] He previously worked for Looking Glass Studios and Ion Storm Austin.[2] He is best known for being the lead designer and the lead writer of Fallout 3, for which he received the Best Writing award at the 2008 Game Developers Choice Awards.[2] He was also credited as the senior designer and writer of The Elder Scrolls V: Skyrim, as well as Fallout 4.
Emil Pagliarulo | |
---|---|
Nationality | American |
Occupation | Video game designer |
Employer | Bethesda Game Studios |
Known for | Thief II: The Metal Age The Elder Scrolls Fallout 3 Fallout 4 |
Awards | 2008 Game Developers Choice Awards For Best Writing |
Video game credits
- Thief II: The Metal Age (2000)
- The Elder Scrolls III: Bloodmoon (2003)[3]
- The Elder Scrolls IV: Oblivion (2006)
- Fallout 3 (2008)
- The Elder Scrolls V: Skyrim (2011)
- Fallout Shelter (2015)
- Fallout 4 (2015)
- Fallout 76 (2018)
gollark: Wait, you directly program that?!
gollark: You can make them different tiers.
gollark: Just use a T2 GPU.
gollark: Well, you do need two GPUs. I have no idea how to transparently run stuff on two, though.
gollark: It won't automatically display the same thing on both. OpenOS picks one for you.
References
- "IGN Profile". 2010-12-02. Archived from the original on 2011-06-20. Retrieved 2010-12-02.
- Remo, Chris (April 24, 2009). "Exploring A Devastated World: Emil Pagliarulo And Fallout 3". Gamasutra. Retrieved April 5, 2020.
- Gamespot Staff (March 30, 2009). "GDC 2009: Fallout 3 lead opens game design vault". GameSpot. Retrieved April 5, 2020.
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