Dragon Saber

Dragon Saber: After Story of Dragon Spirit[lower-alpha 1] is a 1990 vertical-scrolling shooter arcade game developed and published by Namco.

Dragon Saber
American promotional sales flyer
Developer(s)Namco
Publisher(s)Namco
Designer(s)Yoshihiro Sugiyama
Composer(s)Shinji Hosoe
SeriesDragon Spirit
Platform(s)Arcade, PC Engine
Release
  • JP: December 1990
  • US: 1991
Genre(s)Vertical-scrolling shooter
Mode(s)Single-player, multiplayer
CabinetUpright

Gameplay

Screenshot of the game

As in the original Dragon Spirit, players must take control of a prince transformed into a dragon by a flash of lightning: the first controls "Huey" (blue) and the second player controls "Siria" (red), which means that two players can now play simultaneously; Huey also looks like an 8192-colour version of Prince Amul from the original game, and both players can now press and hold their Firing Buttons to make their dragons spit flames continuously (and, if they wait for a few seconds without pressing them, charge their shots). Several new enemies and powerups have also been introduced - and, much like in Phelios, Huey and Siria can take up to four hits before dying (depending on what the arcade operators set the "LIFE" option to), which means that if they have set it to "1" they will die immediately when they get hit. Also (for the US version), if the arcade operators have set the "LEFT" option to "S", the number of lives the players start out with depends on how many coins they insert into the cabinet (one coin for one life, and two coins for three); the game's title screen will also display this information below its name (instead of the game's full title) as a result of this setting being in effect.

Development

Dragon Saber was the creation of Namco artist Yoshihiro Sugiyama, being his first time as a planner for a game.[1] Sugiyama wanted the game to feel like a true continuation of its predecessor Dragon Spirit in terms of its storyline and world, as he felt the NES sequel Dragon Spirit: The New Legend was mostly just a rehash of the original and had a rather generic premise.[1] He also wanted the game to appeal to anyone instead of mostly hardcore shooter enthusiasts, and one that many could find a degree of satisfaction in.[1] Once the story was completed, Sugiyama began work on the game's lore and fictional world, wanting it to be one that players hadn't seen before in similar games beforehand.[1]

Ports

There were three ports of this arcade game in Japan; the first was for the PC Engine in 1991, which was exclusive to Japan. The second was a part of the Namco Museum Encore compilation for the Sony PlayStation that was released in 1997 (however, unlike the previous Namco Museum titles, this one never got released outside Japan), and the third was the Virtual Console Arcade release in 2008 (of the PC Engine version) and 2009 (of the original arcade version), which was also exclusive to Japan.[2][3]

Reception

In Japan, Game Machine listed Dragon Saber on their January 1, 1991 issue as being the most-successful table arcade game of the year.[4]

Notes

  1. Japanese: ドラゴンセイバー Hepburn: Doragon Seibā
gollark: What language *is* this?
gollark: Idea: N-dimensional arrays where N is a power of two, via abuse of complex numbers and generalizations such as quaternions.
gollark: small brain: 0-indexed arraysmedium brain: 1-indexed arrayslarge brain: -1-indexed arraystranscendent galaxy brain: 0.7-indexed arrays
gollark: No, I mean the general "you".
gollark: ?

References

  1. "Dragon Saber 1991 Interviews (Translated)". Shmuplations. Archived from the original on 14 September 2019. Retrieved 8 December 2019.
  2. "Dragon Saber Release Information for Arcade Games - GameFAQs". Retrieved 2020-05-19.
  3. "Dragon Saber Release Information for TurboGrafx-16 - GameFAQs". Retrieved 2020-05-19.
  4. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 395. Amusement Press, Inc. 1 January 1991. p. 37.
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