Domino Tiles

Domino Tiles is a Unicode block containing characters for representing game situations in dominoes. The block includes symbols for the standard six dot tile set and backs in horizontal and vertical orientations.

Domino Tiles[1][2]
Official Unicode Consortium code chart (PDF)
 0123456789ABCDEF
U+1F03x 🀰 🀱 🀲 🀳 🀴 🀵 🀶 🀷 🀸 🀹 🀺 🀻 🀼 🀽 🀾 🀿
U+1F04x 🁀 🁁 🁂 🁃 🁄 🁅 🁆 🁇 🁈 🁉 🁊 🁋 🁌 🁍 🁎 🁏
U+1F05x 🁐 🁑 🁒 🁓 🁔 🁕 🁖 🁗 🁘 🁙 🁚 🁛 🁜 🁝 🁞 🁟
U+1F06x 🁠 🁡 🁢 🁣 🁤 🁥 🁦 🁧 🁨 🁩 🁪 🁫 🁬 🁭 🁮 🁯
U+1F07x 🁰 🁱 🁲 🁳 🁴 🁵 🁶 🁷 🁸 🁹 🁺 🁻 🁼 🁽 🁾 🁿
U+1F08x 🂀 🂁 🂂 🂃 🂄 🂅 🂆 🂇 🂈 🂉 🂊 🂋 🂌 🂍 🂎 🂏
U+1F09x 🂐 🂑 🂒 🂓
Notes
1.^ As of Unicode version 13.0
2.^ Grey areas indicate non-assigned code points
Domino Tiles
RangeU+1F030..U+1F09F
(112 code points)
PlaneSMP
ScriptsCommon
Symbol setsDominoe tile symbols
Assigned100 code points
Unused12 reserved code points
Unicode version history
5.1100 (+100)
Note: [1][2]

History

The following Unicode-related documents record the purpose and process of defining specific characters in the Domino Tiles block:

VersionFinal code points[lower-alpha 1]CountL2 IDWG2 IDDocument
5.1U+1F030..1F093100L2/04-163N2760Everson, Michael (2004-05-18), Proposal to encode dominoes and other game symbols in the UCS
L2/06-288Pentzlin, Karl (2006-08-06), Comments on L2/04-163 - Domino tiles and other game symbols
L2/06-306N3147Everson, Michael (2006-09-12), Proposal to encode Mahjong, Domino, and Draughts symbols in the UCS
L2/07-171N3171Chen, Zhuang; Everson, Michael; Lu, Qin; Sekiguchi, Masuhiro; Shih-Shyeng, Tseng; Wei, Lin-Mei; West, Andrew (2006-09-27), Proposal to encode Mahjong, Domino, and Draughts symbols in the UCS
N3153 (pdf, doc)Umamaheswaran, V. S. (2007-02-16), "M49.14", Unconfirmed minutes of WG 2 meeting 49 AIST, Akihabara, Tokyo, Japan; 2006-09-25/29
  1. Proposed code points and characters names may differ from final code points and names
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References

  1. "Unicode character database". The Unicode Standard. Retrieved 2016-07-09.
  2. "Enumerated Versions of The Unicode Standard". The Unicode Standard. Retrieved 2016-07-09.
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