Burntime

Burntime is a strategy/RPG video game for MS-DOS and Amiga computers produced by Max Design in 1993.

Burntime
European Amiga box art
Developer(s)Max Design
Publisher(s)Max Design
Programmer(s)Albert Lasser, Wilfried Reiter[1]
Writer(s)Albert Lasser, Wilfried Reiter
Composer(s)Clemens Helbock, Hannes Seifert
Platform(s)Amiga, MS-DOS
Release
Genre(s)Role-playing, strategy
Mode(s)Single-player, multiplayer

Summary

The game is set in a post-apocalyptic future, based on the three stages of every civilized society – its ascent, heyday and downfall. Burntime starts at the end of a flourishing civilization. The main goal of the game is to conquer the remaining habitable areas, as well as to survive.

To progress through this game the player must establish sources of food and water. The player must then clear out hostiles and hire mercenaries to guard the location. Armor can be found in the form of protective suits, and all elements of a suit must be collected for full protection.

There are three classes of mercenaries: doctors, technicians, and fighters. Fighters are good at defending areas and killing monsters. Technicians are needed to combine scrap items to produce working items (for example, wire, plus screws, plus a woodpile will produce a rat trap, a great source of food and income). Finally, doctors will heal the player and his men if he keeps them over a period of time.

gollark: It might end up *still* being impractically big if you want near-modern tech.
gollark: The hardest parts would probably be semiconductors and some chemicals and other stuff like that which requires very high precision.
gollark: Currently, manufacturing technology isn't good enough that you can conveniently make all the stuff you might want on a small space station/moonbase.
gollark: You can actually semi-automatically farm fish with construction bots and a large lake.
gollark: They may actually have some kind of outrage maximization algorithm going on, possibly by accident.

References

  1. Hall of Light: Burntime: Overview


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