Brigandine: The Legend of Runersia

Brigandine: The Legend of Runersia is a tactical role-playing game for the Nintendo Switch developed by Matrix Software and published by Happinet. It is a sequel to the 1998 PlayStation game Brigandine: The Legend of Forsena, and features the same core gameplay with a new setting. The player chooses one of six nations of the continent of Runersia and must guide it to conquer the others and unify the land using powerful Rune Knights and their summoned monsters. The game released worldwide on June 25, 2020.

Brigandine: The Legend of Runersia
Developer(s)Matrix Software
Publisher(s)
Director(s)Satoshi Ohwada
Producer(s)Kazuhiro Igarashi
Designer(s)Tasuki Ito
Programmer(s)Noboru Ikeda
Artist(s)Raita Kazama
Jin Tamura
Yuta Koyano
Writer(s)Kenji Terada
Composer(s)Tenpei Sato
SeriesBrigandine 
EngineUnreal Engine
Platform(s)Nintendo Switch
Release
  • WW: 25 June 2020
Genre(s)Tactical role-playing game
Mode(s)Single-player

Gameplay

As in the previous game, gameplay in Brigandine: The Legend of Runersia is a mix of tactical, turn-based battles and grand strategy. The player assumes control of one of six different nations, each with their own strengths and weaknesses, and must use troops to attack and occupy enemy castles while defending their own.[1][2] Each troop consists of a number of monsters under the command of a human leader called a Rune Knight. There are over 100 unique Rune Knights, and each nation has a single Rune Knight who is designated as the "ruler". Both monsters and Rune Knights have hit points and mana pools, and become stronger by damaging enemy units and gaining experience with the use of various skills and spells.[3]

Rune Knights and their monsters confront enemy troops in turn-based battles, with the outcome deciding who controls a given castle. To win a battle and occupy/defend a castle, the player must either defeat all enemy Rune Knights and force them to retreat or overwhelm the enemy to the extent that they voluntarily withdraw to avoid further damage. A defeated Rune Knight becomes wounded and must spend time and mana recovering, while defeated monsters are permanently dead. In the event one side's ruler Rune Knight is defeated in battle, all of that side's Rune Knights are forced to withdraw from that castle regardless of their condition. If no troops are posted at a castle to defend it, an invading troop can occupy that castle without a battle.[3]

On the strategy end, the game has two main phases: Organization and Attack. In the Organization Phase, the player decides where to move their troops and how to compose them, whether to send idle Rune Knights on automated quests for rare items, and which castles to attack. The turn-based battles make up the Attack Phase. All six nations perform an Organization Phase and an Attack Phase in sequence, with these combined actions being called a "season" and marking the passage of time. A single year in the game is made of 24 seasons, with higher difficulty settings placing a limit on how many seasons may pass before the game will automatically end; an easy game has no limit, a normal game is capped at 120 seasons or five years, and a hard game is capped at 60 seasons or two and a half years. In order to conquer Runersia, the player must occupy all of the continent's castles at once.[3]

The game is divided into two modes.[4] The Main Mode features a story-based experience for each of the six nations.[5] The Challenge Mode or "Alternate Chapter" is comparable to a sandbox in which the player can assemble a semi-custom army by first choosing a nation and its ruler and then selecting nine Rune Knights from among those that the player has previously recruited in Main Mode, regardless of their affiliation. Challenge Mode campaigns also receive a Strategy Score based on the player's speed and performance, encouraging the player to strive for higher and higher scores, and achieving victory requires fulfilling each of 10 different victory conditions over the course of a campaign.[6]

Plot

The game features a multi-faceted war between six nations, five of which bear powerful armor relics called Brigandines, for complete control of the continent of Runersia. The conflict was instigated in the year 781 by a series of consequential events: the Norzaleo Kingdom's monarch dying under unexplained circumstances, civil unrest in the Holy Gustava Empire precipitating an invasion of Norzaleo, the disappearance of the Republic of Guimoule's president, a revolution within the Mana Saleesia Theocracy, the emergence of the Shinobi Tribe, and the United Islands of Mirelva seizing the opportunity provided by the chaos to plunder the mainland.[7]

The six nations of Runersia are:[7]

  • Norzaleo Kingdom: An island monarchy established by the hero Adessa that follows the Mohana sect of the Rune faith and frequently clashes with Gustava. It wields the Brigandine of Justice. Its troops are led by Prince Rubino IV, the uncrowned son of the late King Rubino III.
  • Republic of Guimoule: A nation founded by Mohana Carridine, the progenitor of the Mohana sect of the Rune faith, and the rival of Mana Saleesia. It wields the Brigandine of Glory. Its troops are led by Eliza Uzala, daughter and recognized successor of Guimoule's incapacitated 15th president, Alden Uzala.
  • Shinobi Tribe: An isolationist, matriarchal tribe born from the former mercenary nation of Hazam, which was destroyed by Norzaleo and Guimoule. It wields the Brigandine of Freedom. Its troops are led by Talia, daughter of the tribe's chief, Della.
  • Mana Saleesia Theocracy: A powerful nation in the mana-rich heartlands of Runersia founded by the progenitor of the Zai sect of the Rune faith, and the rival of Guimoule. It wields the Brigandine of Sanctity. Its troops are led by Rudo Marco, who usurped his more moderate father, Holy Sovereign Romanov, to spread the Zai sect across the land.
  • United Islands of Mirelva: A loose alliance of seven pirate clans who banded together for mutual protection in the wake of Hazam's collapse. It wields the Brigandine of Ego. Its troops are led by the ambitious Captain Stella Hamett, daughter of Mirelva's chairman, Ginium Hamett.
  • Holy Gustava Empire: A scorned nation founded by exiles from Norzaleo that follows the Zoar faith, which worships the hero Zoar and considers the Rune God to be fallible. It lacks a Brigandine of its own. Its troops are led by Tim Gustav, the 13th emperor, who seeks to capture the Brigandines and prove the innate superiority of his clan to the world.

Development and release

Brigandine: The Legend of Runersia was revealed by publisher Happinet for Nintendo Switch on September 5, 2019, accompanied by the game's first teaser trailer and gameplay screenshots.[8] In February 2020, it was confirmed that the game would release worldwide on June 25, 2020.[9] A free demo of the game was released on the Nintendo eShop on April 30, 2020, which contains a tutorial and an opening segment of the Norzaleo Kingdom campaign.[10]

The game features both digital and physical editions. The digital edition consists of the standard version of the game, and is published by Happinet in all regions. A physical Standard Edition and a Limited Edition were produced for Japan by Happinet, while Limited Run Games produced a physical Standard Edition and Collector's Edition for North America.[9][11] The Limited Edition includes a copy of the game, a soundtrack CD, the "Art of Runersia" art book, and the "Tactics of Runersia" strategy book.[12] The Collector's Edition includes a copy of the game, a soundtrack CD, a reversible poster, and an enamel pin depicting the emblem of the Holy Gustava Empire.[13]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76/100[14]
Review score
PublicationScore
Game Informer7.5/10[15]

Brigandine: The Legend of Runersia has received "generally favorable" reviews according to Metacritic.

RPG Site's Chao Min Wu scored the game 8/10. He praised the game's character art, soundtrack, and gameplay, comparing it to the board game Risk in terms of its focus on territory acquisition and defense. He also noted that despite the seemingly overwhelming number of gameplay elements, the core experience was relatively simple. Criticism was directed at the length of battles, which were described as "exhausting" when multiple battles were triggered in a single turn, the ease with which the AI could be exploited given that it preferentially attacked nations with smaller armies, and the low graphical quality of the game's 3D models.[16]

Game Informer's Kimberley Wallace scored the game 7.5/10. She identified the depth of customization available for the player's troops in the form of a wide variety of upgradeable units with multiple classes and unique abilities as a highlight of the game. She panned its battles as slow and repetitive, however, and claimed that although the game was a "decent and functional" strategy RPG well-positioned for the greater attention brought to the genre by the recent success of Fire Emblem: Three Houses, it did nothing unexpected or especially memorable.[15]

Sales

According to Famitsu, the game debuted at #6 in Japan with 15,242 units sold in the first week.[17] The game also debuted at #4 in Taiwan according to Media Create.[18]

gollark: No, I mean spinning the platters to 5400RPM or whatever or down to 0, on power changes.
gollark: Spinup/spindown is quite thingy for a disk so leave it plugged in probably.
gollark: Conveniently, 9 bits is also the amount of memory you need to represent your type.
gollark: IMMEDIATELY copy all data from it.
gollark: Reading SMART data should not kill a HDD disk drive.

References

  1. Gematsu: Brigandine: The Legend of Runersia launches June 25 worldwide, Sal Romano, 26 February 2020.
  2. Nintendo Everything: Brigandine: The Legend of Runersia details difficulty selection, Brian, 17 April 2020.
  3. Brigandine: The Legend of Runersia demo
  4. Nintendo Everything: Brigandine: The Legend of Runersia details main game mode and difficulty levels, Brian, 11 March 2020.
  5. Nintendo Everything: Brigandine: The Legend of Runersia details difficulty modes, Brian, 13 March 2020
  6. Nintendo Everything: Brigandine: The Legend of Runersia details Alternate Chapter (Challenge Mode), Brian, 19 March 2020.
  7. Brigandine: The Legend of Runersia official site, Happinet
  8. RPGsite.net: Brigandine: The Legend of Runersia heading to Nintendo Switch worldwide in Spring 2020, Adam Vitale, 05 September 2019.
  9. RPGsite.net: Brigandine: The Legend of Runersia to release for Nintendo Switch on June 25; retail version to be available through Limited Run Games, Adam Vitale, 27 February 2020.
  10. Gematsu: Brigandine: The Legend of Runersia demo now available, Sal Romano, 29 April 2020.
  11. Playasia: Brigandine: The Legend Of Runersia (Limited Edition) Is Now Available For Pre-order Here At Playasia!, Renaleth, 06 March 2020.
  12. Playasia: Brigandine: The Legend of Runersia (Limited Edition) (Multi-Language), accessed 06 May 2020.
  13. Limited Run Games: Switch Limited Run #71: Brigandine: The Legend of Runersia Collector's Edition, accessed 06 May 2020.
  14. "Brigandine: The Legend of Runersia for Switch". Metacritic.
  15. Wallace, Kimberley (30 June 2020). "Brigandine: The Legend of Runersia Review – Lacking The Excitement Of A Legend". Game Informer. Game Informer. Retrieved 2 July 2020.
  16. Wu, Chao Min (25 June 2020). "Brigandine: The Legend of Runersia Review". RPG Site. RPG Site. Retrieved 26 June 2020.
  17. "Famitsu Sales: 6/22/20 – 6/28/20 [Update]". Gematsu. 2020-07-02. Retrieved 2020-07-06.
  18. 巴哈姆特. "MediaCreate 6 月 22 日~6 月 28 日一週銷售排行榜 《幻想大陸戰記》新作登場". 巴哈姆特電玩資訊站. Retrieved 2020-07-06.
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