Brawl Brothers

Brawl Brothers, known in Japan as Rushing Beat Ran (ラッシング・ビート乱 複製都市, Rasshingu Biito Ran: Fukusei Toshi, "Rushing Beat Chaos: The City of Clones"),[1] is a side-scrolling beat 'em up game developed and published by Jaleco for the Super Nintendo Entertainment System in 1992. It is the second game in the Rushing Beat series, after Rival Turf!, and was followed by The Peace Keepers in 1993.

Brawl Brothers
North American cover art
Developer(s)Jaleco
Publisher(s)Jaleco
Designer(s)Hoshi Kazuaki
Ryoichi Kuramochi
Composer(s)Atsuyoshi Isemura
Hajime Uchida
SeriesRushing Beat
Platform(s)Super NES
ReleaseSNES
  • JP: December 22, 1992
  • NA: March 11, 1993
  • PAL: 1993
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Gameplay

As in Final Fight, the player has to walk sideways and fight bad guys for several stages. Next to the general food-health supplies, the player can also pick up weapons like sticks, guns, grenades and such. A special "Angry Mode" gives injured fighters a burst of energy.

It is the only known SNES game that features the Japanese version on the same cartridge, accessible through use of a cheat code. The Japanese version of the game features different character names, no maze-like stages, an expanded ending sequence and the addition of a groin kick move for playable character Douglas Bild.

Characters

The player can choose from one of five characters. These are the names of the characters for the American game, with the Japanese names right next to them:

  • Hack / Rick Norton, the street brawler. Compared to Rival Turf!, Norton is more imposing and one of his throws is a deadly German suplex. He now wears bandages around his pants' lower legs to protect his shins. His boss stage is a platform surrounded by a steel cage.
  • Slash / Douglas Bild, the police officer, who has gained more size as well and wears yellow boots that also go up to half his calf. He can no longer do a Frankensteiner, but his power bomb is much stronger. His alternate throw is an Atomic Drop from the back (in the Japanese version it is an Atomic Drop from the front, which is a direct shot to the groin; Nintendo of America censored the move for Western markets). His boss stage is a construction platform that is raised and lowered as the battle goes on.

The new characters aiding them are:

  • Lord J, the judo master, slow and lumbering but with powerful throws. His boss stage is a temple court;
  • Kazan, the ninja, very quick and able to split himself in half to slash foes. His boss stage is a ninja dojo training room which can rotate and has spikes on the floors (which become walls as the room rotates);
  • Wendy Milan, the professional wrestler, rather quick for the powerful moves she can execute. Her boss stage is a conventional wrestling ring whose ropes she can jump on to execute flying attacks (a player-controlled Wendy cannot do this, however).

In a one-player game, a "partner" will chosen for the player at random by the CPU. The remaining characters thereafter (or, rather, clones of them per the Japanese storyline) will be chosen as bosses for the first three levels. The remaining level ends with a battle against the final boss, Dieter/Iceman, a martial artist with an extendable and flexible staff.

Reception

Nintendo Magazine System gave this "outstanding beat' em up which suffers on a few minor accounts" an overall score of 84%.[2]

gollark: What's wrong with IQ tests?
gollark: Precisely.
gollark: 1 + 1 = 3 therefore 1 + 2 = 4.
gollark: Prove it.
gollark: Prove that 2 * 1.5 = 3.

References

  1. Although the kanji 乱 is pronounced ran, the background for the character select and stage map screens displays the romanized title as "RUSHING BEAT RUN", suggesting that this is the developer's preferred transliteration.
  2. Nintendo Magazine System 7, pages 80-82.
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