BoxBoxBoy!

BoxBoxBoy![lower-alpha 1] is a puzzle platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS handheld game console. The game was released in Japan in January 2016,[1] and in other territories in June 2016.[2] BoxBoxBoy! is a sequel to BoxBoy!, which was released in 2015.[1]

BoxBoxBoy!
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Yasuhiro Mukae
Producer(s)
  • Satoshi Mitsuhara
  • Keisuke Terasaki
Designer(s)Yusuke Ota
Programmer(s)Takaaki Kawahara
Artist(s)Hiroshi Saigusa
Composer(s)
  • Jun Ishikawa
  • Hirokazu Ando
SeriesBoxBoy!
Platform(s)Nintendo 3DS
Release
  • JP: January 6, 2016
  • WW: June 30, 2016
Genre(s)Puzzle, platform
Mode(s)Single-player

Gameplay

Just like the previous game, BoxBoxBoy! once again has players controlling Qbby, a box-shaped character who can create boxes from out of his body. Like before, players use boxes to solve various puzzles, such as climbing on ledges, pushing switches, and avoiding obstacles, in order to reach the end of each level. This time around, Qbby is able to create two sets of boxes at a time, allowing for more complex puzzle solving. Players can use medals earned from completing levels to unlock costumes, music tracks, and 4-panel comic strips, and unlock additional levels by collecting crowns.[3]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings81/100[4]
Metacritic80/100[5]
Review scores
PublicationScore
Destructoid7.5/10[6]
Game Informer8/10[7]
GameRevolution[8]
IGN7.8/10[9]
Nintendo Life[10]

BoxBoxBoy! received positive reviews from critics. On Metacritic, the game holds a score of 80/100 based on 26 reviews.[5] Chris Carter from Destructoid gave the game a score of 7.5/10, saying that it had a "simplistic elegance".[6] Game Informer's Kyle Hilliard gave the game an 8/10, stating that it was "remarkably similar" to its predecessor and failed to expand on the original concept, but that these were not "bad things".[7]

Notes

  1. Japanese: ハコボーイ! もうひとハコ Hepburn: BoxBoy! One More Box
gollark: There's generally the common issue of trying to teach people stuff they often do not actually care about in very boring ways.
gollark: I think most of it does, really, but often in different ways.
gollark: The grammar appears to be missing things like flat earth, COVID-19 secretly not actually being contagious because something or other, Bill Gates, birds as government spy drones, government-generated cognitohazards in Facebook, periodic table "skepticism", and all that.
gollark: Artificial intelligence is hard and annoying to do, but artificial stupidity is really easy. Although it is harder to match the full range of stupidity of humans.
gollark: It has too many spaces in it, but I guess bad grammar is a conspiracy thing too.

References

  1. Matulef, Jeffrey (6 January 2016). "Boxboy! sequel gets a surprise release in Japan". Eurogamer. Gamer Network. Retrieved 2019-07-13.
  2. Matulef, Jeffrey (15 June 2016). "BoxBoxBoy! release date set this month". Eurogamer. Gamer Network. Retrieved 2019-07-13.
  3. Schreier, Jason (6 July 2016). "BoxBoxBoy: The Kotaku Review". Kotaku. Retrieved 2019-07-13.
  4. "BoxBoxBoy!". GameRankings. CBS Interactive. Retrieved 2019-07-13.
  5. "BoxBoxBoy! for 3DS Reviews". Metacritic. CBS Interactive. Retrieved 2019-07-13.
  6. "Review: BoxBoxBoy!". Destructoid. 3 July 2016. Retrieved 2019-07-13.
  7. Hilliard, Kyle (12 July 2016). "BoxBoxBoy Review – A Successful Stack". Game Informer.
  8. Schaller, Kevin (14 July 2016). "BOXBOXBOY! Review". Game Revolution. Retrieved 2019-07-13.
  9. Albert, Brian (6 July 2016). "BoxBoxBoy! Review". IGN. News Corporation. Retrieved 2019-07-13.
  10. McMahon, Conor (13 July 2016). "BOXBOXBOY! Review (3DS eShop)". Nintendo Life. Retrieved 2019-07-13.
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