Boktai: The Sun Is in Your Hand

Boktai: The Sun is in Your Hand[lower-alpha 1] is an action-adventure role-playing video game released by Konami for the Game Boy Advance in 2003. The player takes the role of Django, a vampire hunter, who uses a weapon called the "Gun Del Sol" (Solar Gun), that fires bolts of sunlight at enemies. The game made novel use of a light sensor on the cartridge which encouraged playing parts of the game in direct sunlight.

Boktai: The Sun Is in Your Hand
European cover art
Developer(s)Konami Computer Entertainment Japan
Publisher(s)Konami
Director(s)Ikuya Nakamura
Producer(s)Hideo Kojima
Writer(s)Ikuya Nakamura
Composer(s)Kazuki Muraoka
Masashi Watanabe
Norihiko Hibino
Shuichi Kobori
SeriesBoktai 
Platform(s)Game Boy Advance
Release
  • JP: July 17, 2003
  • NA: September 16, 2003
  • EU: May 14, 2004
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Plot

The game narrative transpires in a period near the end of the world, called the Age of Darkness.[1] The story features the appearance of the undead after the natural cycle of life and death was broken. People started dying due to the curse of the dark matter. Those who survived became prey to the dark creatures called the Immortals.

The story is set in the city of San Miguel, which had already been overrun by the Immortals. The city was in a hopeless situation as the curse brought the "undeadening" of all, edging the human race closer to extinction. Even the hero who used to hunt the Immortals has already fallen, and so people's hopes have been shattered.

One day, however, a mysterious boy called Django emerged. He turned out to have the blood of the vampire hunters running in his veins. He was also the heir of the weapon called Gun Del Sol. He must go to Istrakan, the city of death  where many times and places intertwine  in order to prevent the end of the world.

Django's mission to save humanity is reinforced by his desire to avenge his father's death, wielding sunlight as his weapon.

Gameplay

The game's cartridge has a photometric light sensor which measures light exposure. In order to charge the in-game solar weapons, the player must take their Game Boy Advance (GBA) outside in the daytime (as verified by the light sensor). If the player's gun runs out of light reserves and there is no sunlight available, then the player must avoid conflicts with enemies.

Before a game is started, the player is prompted to set their current time and time zone. The game can then estimate when the sun will rise and set, and simulates the position of the sun inside the game. The player has an advantage during the daytime as vampires cannot be exposed to sunlight. Sunlight also affects the world around the main character. An example is a Solar Tree, a game object which is affected by the darkness of the Immortals and can be cured by playing the game in the sunlight. The outdoor game environment also includes bird chirp sound effects in the morning and a soft orange glow around sunset.

Game combat focuses on stealth. An integral concept is shooting an undead in the back, stunning it, then either running away or killing it. Getting caught by a monster, indicated by a red exclamation point above the head, will reduce the grade received at the end of a stage. A number of other factors also determine the grade received, such as total time taken to complete the level. After a number of dungeon levels the player will reach an "Immortal" level where one of four bosses resides. The player will have to fight their way to the boss creature, or Immortal, and defeat it. The boss is then faced again in the sunlight, in a fight called a Battle Drive. In this fight, a game weapon called the Pile Driver must be charged by the player bringing the game into sunlight; the greater the amount of sunlight, the more damage the Pile Driver will inflict upon the Immortal.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic83/100[2]
Review scores
PublicationScore
Edge8/10[3]
EGM8.5/10[4]
Famitsu36/40[5]
Game Informer5/10[6]
GamePro[7]
GameSpot8.3/10[8]
GameSpy[9]
IGN8.5/10[10]
Nintendo Power4.4/5[11]
X-Play[12]
Entertainment WeeklyA[13]

The game received "favorable" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a total score of 36 out of 40.[5][14]

Sequels

Boktai was followed by two sequels on the Game Boy Advance: Boktai 2: Solar Boy Django and Shin Bokura no Taiyō: Gyakushū no Sabata (also known as Boktai 3: Sabata's Counterattack).[15][16] The latter was released exclusively in Japan. Both GBA sequels employed the use of a solar sensor on their cartridges. A fourth game was released for the Nintendo DS titled Bokura no Taiyō: Django & Sabata, released outside Japan under the title Lunar Knights. The name change was an attempt to rebrand the series after the fourth game abandoned the use of a solar sensor (due to the Nintendo DS using cards instead of cartridges).[17]

Other media

A manga was produced called Solar Boy Django. It was produced by Makoto Hisoka and was loosely based on the Boktai storyline. It was written by Makoto Hisoka and published in Shogakukan's CoroCoro Comic from September 2003 to July 2007. It does not follow the plot of the games directly, although it does include many of the characters, such as the Count and Sabata. An English version of the manga has been made available from a Singapore manga production company. In 2007, Elex Media Komputindo licensed the manga for the Indonesian market with the title Jango the Solar Boy.

Notes

  1. Known in Japan as Bokura no Taiyō (Japanese: ボクらの太陽, lit. Our Sun)
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References

  1. "Boktai Walkthrough". IGN. January 26, 2004. Retrieved May 9, 2018.
  2. "Boktai: The Sun Is in Your Hand for Game Boy Advance Reviews". Metacritic. Retrieved September 9, 2012.
  3. Edge staff (October 2003). "Boktai: The Sun Is in Your Hand". Edge (128): 92.
  4. EGM staff (October 2003). "Boktai: The Sun Is in Your Hand". Electronic Gaming Monthly (171): 164. Archived from the original on March 26, 2004. Retrieved September 9, 2012.
  5. Chris Winkler (July 9, 2003). "Famitsu Rates Boktai". RPGFan. Retrieved June 20, 2016.
  6. Matt Helgeson (October 2003). "Boktai: The Sun Is in Your Hand". Game Informer (126): 142. Archived from the original on July 27, 2009. Retrieved June 20, 2016.
  7. Star Dingo (September 15, 2003). "Boktai: The Sun Is In Your Hand Review for Game Boy Advance Review on GamePro.com". GamePro. Archived from the original on March 8, 2005. Retrieved June 19, 2016.
  8. Greg Kasavin (September 16, 2003). "Boktai: The Sun Is in Your Hand Review". GameSpot. Retrieved June 20, 2016.
  9. Darryl Vassar (September 17, 2003). "GameSpy: Boktai". GameSpy. Archived from the original on January 2, 2006. Retrieved June 20, 2016.
  10. Craig Harris (September 15, 2003). "Boktai". IGN. Retrieved June 20, 2016.
  11. "Boktai: The Sun Is in Your Hand". Nintendo Power. 172: 139. October 2003.
  12. Chris Hudak (August 18, 2003). "'Boktai: The Sun Is in Your Hands' [sic] (GBA) Review". X-Play. Archived from the original on February 26, 2004. Retrieved June 20, 2016.
  13. Gary Eng Walk (October 17, 2003). "Boktai". Entertainment Weekly (733): L2T 20. Retrieved June 20, 2016.
  14. "Updated: Famitsu Rates F-Zero & More". Nintendojo. July 16, 2003. Archived from the original on July 29, 2003. Retrieved February 27, 2017.
  15. "Kojima Productions 2005 Lineup (waybacked)". Archived from the original on November 7, 2005.
  16. "Kojima Productions TGS 2005 Day 2 Report (archive)". Archived from the original on November 27, 2005.
  17. Jeremy Parish (September 23, 2006). "Lunar Knights (Preview)". 1UP.com. Archived from the original on May 27, 2016. Retrieved June 19, 2016. Yoshitomi: I've had quite a large say in the rebranding of Boktai as Lunar Knights -- we want to tell users in North America and Europe that this is something new, something totally fresh, and there's no sun sensor. This is a good way to do it, to let everyone know this is a different world with so many new features it almost doesn't feel like a sequel at all.
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