Blast Radius
Blast Radius is a space combat simulator video game developed by Psygnosis Camden Studio and published by Psygnosis for the PlayStation.
Blast Radius | |
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Developer(s) | Psygnosis Camden Studio[1] |
Publisher(s) | Psygnosis |
Producer(s) | Richard Underhill |
Programmer(s) | Andrew Fitter |
Artist(s) | Mark Brown |
Platform(s) | PlayStation |
Release | |
Genre(s) | Space combat simulator |
Mode(s) | Single-player |
Reception
The game received an average score of 61.42% at GameRankings, based on an aggregate of 12 reviews.[2]
Next Generation reviewed the PlayStation version of the game, rating it one star out of five, and stated that "It doesn't matter how much of a space-fighter fan you are, Blast Radius is just plain bad."[3]
gollark: Why?
gollark: OVH is pretty cheap, I think.
gollark: Also, <@116952546664382473>, I think FS.list shows dotfiles still.
gollark: Wait, your FS calls out to external scripts? ... Aaargh?
gollark: Your approach is pretty unperformant based on "2 seconds to draw 5 or so lines".
References
- Strohm, Axel (13 April 2000). "First Look: PlayStation2 Dropship". GameSpot. Retrieved 15 August 2014.
- "Blast Radius for PlayStation". GameRankings. Archived from the original on 12 November 2013. Retrieved 12 November 2013.
- "Finals". Next Generation. No. 53. Imagine Media. May 1999. p. 93.
External links
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