Beddington, Maine

Beddington is a town in Washington County, Maine, United States. The population was 50 at the 2010 census.[4] It is the smallest organized town in Maine.

Beddington, Maine
Beddington, Maine
Location within the state of Maine
Coordinates: 44°49′53″N 67°59′18″W
CountryUnited States
StateMaine
CountyWashington
Area
  Total37.86 sq mi (98.06 km2)
  Land34.59 sq mi (89.59 km2)
  Water3.27 sq mi (8.47 km2)
Elevation
318 ft (97 m)
Population
  Total50
  Estimate 
(2012[3])
49
  Density1.4/sq mi (0.5/km2)
Time zoneUTC-5 (Eastern (EST))
  Summer (DST)UTC-4 (EDT)
ZIP code
04622
Area code(s)207
FIPS code23-03810
GNIS feature ID0582346

The rivers and lakes in the town are part of a salmon spawning migratory path. The town is mostly blueberry fields.

Geography

According to the United States Census Bureau, the town has a total area of 37.86 square miles (98.06 km2), of which, 34.59 square miles (89.59 km2) of it is land and 3.27 square miles (8.47 km2) is water.[1] Lead Mountain is located north of the town.

Demographics

Historical population
CensusPop.
1840164
1850147−10.4%
1860144−2.0%
1870134−6.9%
1880129−3.7%
189018442.6%
190086−53.3%
191058−32.6%
192040−31.0%
193035−12.5%
194031−11.4%
195026−16.1%
196014−46.2%
197032128.6%
19803612.5%
19904319.4%
200029−32.6%
20105072.4%
Est. 201448[5]−4.0%
U.S. Decennial Census[6]

2010 census

As of the census[2] of 2010, there were 50 people, 28 households, and 15 families living in the town. The population density was 1.4 inhabitants per square mile (0.5/km2). There were 321 housing units at an average density of 9.3 per square mile (3.6/km2). The racial makeup of the town was 94.0% White, 2.0% Asian, and 4.0% from other races.

There were 28 households, of which 10.7% had children under the age of 18 living with them, 50.0% were married couples living together, 3.6% had a female householder with no husband present, and 46.4% were non-families. 32.1% of all households were made up of individuals, and 10.7% had someone living alone who was 65 years of age or older. The average household size was 1.79 and the average family size was 2.13.

The median age in the town was 57.7 years. 6% of residents were under the age of 18; 0.0% were between the ages of 18 and 24; 10% were from 25 to 44; 64% were from 45 to 64; and 20% were 65 years of age or older. The gender makeup of the town was 56.0% male and 44.0% female.

2000 census

As of the census[7] of 2000, there were 29 people, 16 households, and 7 families living in the town. The population density was 0.8 people per square mile (0.3/km2). There were 253 housing units at an average density of 7.3 per square mile (2.8/km2). The racial makeup of the town was 96.55% White, and 3.45% from two or more races.

There were 16 households, out of which 6.3% had children under the age of 18 living with them, 43.8% were married couples living together, and 56.3% were non-families. 37.5% of all households were made up of individuals, and 12.5% had someone living alone who was 65 years of age or older. The average household size was 1.81 and the average family size was 2.43.

In the town, the population was spread out, with 6.9% under the age of 18, 6.9% from 25 to 44, 75.9% from 45 to 64, and 10.3% who were 65 years of age or older. The median age was 51 years. For every 100 females, there were 141.7 males. For every 100 females age 18 and over, there were 170.0 males.

The median income for a household in the town was $24,375, and the median income for a family was $33,750. Males had a median income of $51,250 versus $21,250 for females. The per capita income for the town was $20,180. None of the population and none of the families were below the poverty line.

gollark: If it doesn't, it would probably have problems.
gollark: User code presumably knows whether what it has is a UDP socket, TCP socket, or file.
gollark: Are syscall numbers scarce somehow?
gollark: I don't see the value in packing multiple different things into one syscall because the arguments happen to be the same when the kernel will have to check and dispatch to different things *anyway*, and user code also has to use a specific known form anyway.
gollark: Realer programmers make everything based on CHANNELS.- Rob Pike

References

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