Armature Studio

Armature Studio, LLC is an American video game development studio in Austin, Texas. In April 2008, after completing Metroid Prime 3: Corruption in 2007 for Nintendo, former game director Mark Pacini, art director Todd Keller, and principal technology engineer Jack Mathews left Retro Studios to start Armature, which was founded in September 2008.[1] Armature's first game was porting Metal Gear Solid HD Collection to the PlayStation Vita in 2012.[2] In April 2013, Warner Bros. Interactive Entertainment announced that Batman: Arkham Origins Blackgate would be developed by Armature as their first new work and released for both the PlayStation Vita and the Nintendo 3DS on October 25, 2013.[1] The third game developed was the PlayStation Vita edition of Injustice: Gods Among Us.[3]

Armature Studio, LLC
Private
IndustryVideo games
Founded2008 (2008)
HeadquartersAustin, Texas, United States
Key people
Mark Pacini
Todd Keller
Number of employees
50
Websitewww.armature.com

The studio was originally responsible to handle porting Bloodstained: Ritual of the Night to the PlayStation Vita and Wii U. This included porting Unreal Engine 4 to both platforms, as they are not supported by the engine officially.[4] Armature was going to make their engine code available to licensed PS Vita and Wii U developers after Bloodstained is finished.[5] However, the game has since been cancelled on both platforms for various reasons as the game's development extended to 2019.[6][7]

In October 2015, the studio announced its first original intellectual property, Dead Star, which is a space-themed multiplayer online multidirectional shooter.[8] It was released on April 5, 2016 for Microsoft Windows and PlayStation 4, but online functionality was disabled on November 1, 2016 and the game is no longer available for purchase.[9]

Armature has since collaborated with Epic Games in providing development support for Fortnite,[10] and made two games for virtual reality headsets, with Fail Factory for the Gear VR[11] and Sports Scramble for the Oculus Quest.[12]

Worked on games

Year Title Platform(s)
3DS PS3 PS4 Vita Wii U Win X360 XONE Oculus Switch
2012 Metal Gear Solid HD Collection No No No Yes No No No No No No
2013 Batman: Arkham Origins Blackgate Yes Yes No Yes Yes Yes Yes No No No
2013 Injustice: Gods Among Us No No No Yes No No No No No No
2014 The Unfinished Swan No No Yes Yes No No No No No No
2015 Borderlands: The Handsome Collection[13] No No Yes No No No No Yes No No
2016 ReCore No No No No No Yes No Yes No No
2016 Dead Star No No Yes No No Yes No No No No
2017 Duck Game No No Yes No No No No No No No
Fail Factory![14] No No No No No No No No Yes No
2019 Duck Game No No No No No No No No No Yes
2019 Sports Scramble[15] No No No No No No No No Yes No
2020 Bayonetta & Vanquish 10th Anniversary[16] No No Yes No No No No Yes No No
gollark: "Compare" how? You'd need to fuzzy-match them somehow to deal with differences in compression or whatever.
gollark: - post all of them on reddit and see if someone says one is a repost of another
gollark: Some very rough ideas for how to detect similar images:- remove blank space at top/bottom/sides and do the rest of these- run OCR over the text and check for matches- split image up into chunks, reduce the color space a lot, count how many times each color appears, check for similar chunks in other images- run edge detection on them, get locations of edges, fuzzy matching of those- ML-based object detection?- some sort of locality-sensitive hashing for image data
gollark: Probably, but I don't know what software or have any idea how it works.
gollark: Or look at how the repost detection bots do it.

References

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