Arcade Hoops Basketball

Arcade Hoops Basketball (also called Arcade Hoops[1]) is a basketball video game developed and published by Skyworks Interactive. It was released as a download-only title on April 17, 2009 for the iOS and on December 28, 2009 for the Nintendo DSi via the DSiWare service.[2][3] This was the first game developed and published by Skyworks Interactive.[4]

Arcade Hoops Basketball
Developer(s)Skyworks Interactive
Publisher(s)Skyworks Interactive
Designer(s)Garry Kitchen
Platform(s)iOS, Nintendo DS (DSi via DSiWare)
Release
  • NA: April 17, 2009 (iOS)
  • NA: December 28, 2009 (DSiWare)
Genre(s)Sports, arcade
Mode(s)Single-player

Gameplay

The game is similar to the basketball minigames found in arcades and midways. In the game, players use the iPhone or Nintendo DSi device to attempt to score as many baskets as possible within 45 seconds.[5] This involves players having to hold the basketball by touching it on the touchscreen and then shoot the ball by flicking toward the top of the touchscreen. The game involves three different modes of gameplay – shooting from short distance, from medium distance, or from the three-point line. The game has a feature in which the highest scores in each mode are saved.[6] The game also gives players the option to either shoot at a stationary basket or at a basket that moves back and forth toward the player.[1]

Development

Arcade Hoops Basketball was developed by Garry Kitchen, who developed Donkey Kong for the Atari 2600 and Activision Gamemaker. According to an interview with Pocket Gamer Kitchen said that Arcade Hoops Basketball was intended to be more of "a web casual game rather than a console title".[4] Kitchen worked on the game by himself and in his spare time as the other members of Skyworks were busy working on other games. The game took six weeks to write and complete.[4]

gollark: But what if nonsentient "apio beeoids" try and access their account?
gollark: Why not just make the PCB store all possible passwords in advance?
gollark: GTech™ simply retroactively arranges the universe such that only the authorized user ever logs in.
gollark: Ah, how secure, users will have to set their passwords every time the server restarts.
gollark: BRB, making a hardware implementation of CPython `hash` to bruteforce your passwords.

References

  1. Walter, Derek (2008-12-24). "Arcade Hoops a Blast for Basketball Lovers". AppCraver. Archived from the original on 13 February 2010. Retrieved 2010-01-03.
  2. "Arcade Hoops Basketball Release Information for iPhone/iPod". GameFAQs. Retrieved 2009-12-31.
  3. "Arcade Hoops Basketball Release Information for DS". GameFAQs. Archived from the original on 12 January 2010. Retrieved 2009-12-31.
  4. Dredge, Stuart (2009-11-20). "Interview: Skyworks' Garry Kitchen talks iPhone". Pocket Gamer. Retrieved 2009-12-31.
  5. "This Week in Nintendo Downloads". Nintendo World Report. 2009-12-28. Retrieved 2009-12-31.
  6. Wahlgren, Jonathan (2009-12-31). "Arcade Hoops Basketball (DSiWare)". Nintendolife.com. Archived from the original on 3 January 2010. Retrieved 2009-12-31.
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