Anno 1701: Dawn of Discovery

Anno 1701: Dawn of Discovery is a real-time strategy video game of the Anno franchise for the Nintendo DS. It is published by Disney Interactive and makes extensive use of the system's touch-screen capabilities. There are three game mode options, consisting of a story mode, continuous play, and multiplayer. It has been released in Europe, Australia, Canada and the United States.

Anno 1701: Dawn of Discovery
Developer(s)Keen Games
Publisher(s)Disney Interactive Studios[lower-alpha 1] (PAL)
Ubisoft (North America)
SeriesAnno
Platform(s)Nintendo DS
Release
  • UK: June 2007
  • GER: June 8, 2007
  • NA: March 4, 2008
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Gameplay

The player begins with a ship stocked with the necessary items to start a settlement. The player is able to order it to explore until he/she finds an island that is suitable for settling and building a new colony. If the settlers are satisfied with everything they need, they will go up to the next stage. As they move through each stage, they will demand more things. In continuous play mode the player can choose up to three rivals, which will advance about the same rate as the player. As the settlers advance through each stage of settlement, the player can build warships and send to possessed island and build beachheads and then attack military buildings. If the player captures all of them, the island is theirs. The story mode is similar, but the player needs to fulfill specific tasks to proceed.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[1]
Review scores
PublicationScore
Eurogamer8.0/10[2]
IGN7.5/10[3]
PALGN8.0/10[4]
VideoGamer.com8.0/10[5]

Metacritic recorded a score of 78/100 based on 14 reviews.[6] IGN gave it 7.8/10, calling it "versatile" and "lots of fun".[7]

gollark: Which will probably work in small groups.
gollark: It doesn't seem like a coherent vision. It just seems like you want people to be nice to each other and hope it'll work somehow?
gollark: There would be ethical problems with simulating civilizations accurately enough.
gollark: Possibly not a shame since some of them would end horribly... still though.
gollark: It's a shame we can't just set up "test civilizations" somewhere and see how well each thing works.

References

  1. Released under the Touchstone Games banner.

Sources

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