Alara block

The Alara block is a Magic: The Gathering expert-level expansion block, consisting of the expansion sets Shards of Alara (October 3, 2008),[1] Conflux (February 6, 2009)[2] and Alara Reborn (April 30, 2009). The Alara block focuses on multicolored cards, in particular cards with three or more colors.[3][4]

Shards of Alara

Shards of Alara
five-shard crystal
ReleasedOctober 3, 2008
Size249 cards (15 Mythic Rare, 53 Rare, 60 Uncommon, 101 Common, 20 Basic Lands)
KeywordsExalted,[5] Unearth,[6] Devour,[6] Cycling
DesignersBill Rose (lead), Aaron Forsythe, Devin Low, Mark Rosewater, Mark Gottlieb, Brian Tinsman, Mike Turian, Matt Place, Erik Lauer, Alexis Janson, Ken Nagle, Mark Globus, Graeme Hompkins, Noah Weil, Mike Mikaelian
DevelopersDevin Low (lead)
Development codeRock
Expansion codeALA
First set in the Alara block
Shards of Alara Conflux Alara Reborn
Masters Edition II Conflux
Shadowmoor Block Zendikar Block

Set details

Bill Rose was its lead designer for Shards of Alara, and Devin Low was its lead developer. Shards is a multicolor set which revolves around three-color combinations.[5] Its tagline is, "Five worlds share one fate." The set consists of 249 cards, with 20 being basic lands, 101 being common, 60 uncommon, 53 rare, and 15 mythic rare. It was the first set to contain cards of the mythic rarity.

The design of Shards of Alara focuses on five different "shards" which originally formed a single world. Mechanically, each shard consists of one of the five magic colors and its two allied colors. Each shard has its own key worded mechanic or strong overarching theme, and its own creature types. The five shards were designed separately by three person design teams.

Shard Name Primary Color Secondary Colors Primary Mechanic Dominant creature types Planeswalker Design team
Bant White Green
Blue
Exalted[5] Angels, Rhox, Aven, and Humans[7] Elspeth, Knight-Errant Brian Tinsman, Kenneth Nagle, Mark Rosewater[5]
Esper Blue White
Black
All creatures are colored artifact creatures[6] Humans, Sphinxes, Homunculi, and Vedalken[7] Tezzeret the Seeker Mark Rosewater, Mark Globus, Mark Gottlieb[5]
Grixis Black Blue
Red
Unearth[6] Demons, Zombies, Humans, and Skeletons[7] Nicol Bolas (introduced in Conflux) Devin Low, Erik Lauer, Brian Tinsman[5]
Jund Red Black
Green
Devour[6] Dragons, Goblins, Humans, and Viashino[7] Sarkhan Vol Bill Rose, Mark Globus, Mike Turian[5]
Naya Green Red
White
Rewards playing creatures with a power of 5 or greater[6] Humans, Beasts, Elves, and Leonin[7] Ajani Vengeant Kenneth Nagle, Mark Rosewater, Mike Turian[5]

Shards of Alara introduced several changes in Wizards' design and publishing approach. Sets from Shards forward have a smaller number of cards, to reduce the size of the card pool for Block and Standard constructed tournament formats. A new level of rarity, "Mythic Rare", was added; mythic rares replace a booster pack's rare card in 1 out of 8 packs. Also, as part of a move to make products more beginner friendly, booster packs include a basic land in place of one of the commons, and pre-constructed decks will be rebranded as "Intro Packs" including a 41-card preconstructed deck and one booster pack. There were design changes to the fat pack, which for Shards of Alara includes five distinct box arts and the replacement of the usual set novel with an excerpt from A Planeswalker's Guide to Alara.[8] Shards was the last set for which tournament packs were released. These changes held for Conflux and Alara Reborn.

Shards of Alara also brings new planeswalker cards to the game. The first multicolored planeswalker to be revealed publicly was the red and green Sarkhan Vol. It was followed shortly by the white and red Ajani Vengeant, which is a new form of Ajani Goldmane from the Lorwyn set, and was the promotional card at Shards prerelease events and Launch Parties in September/October 2008.[9]

Story

The plane of Alara, once rich with mana, was torn apart by an unknown planeswalker. The world survived, but it was split into five distinct shards. Each of the shards lacks two of the five colors of mana, which influenced their development and created different environments.[10]

Mechanics

Shards of Alara introduced the mechanics of devour, exalted and unearth.

Conflux

Conflux
five-shard shield
ReleasedFebruary 6, 2009
Size145 cards[2] (10 Mythic Rare, 35 Rare, 40 Uncommon, 60 Common)
KeywordsDomain
Mechanics5 color cards / abilities
DesignersBill Rose (lead), Mark Globus, Mark Gottlieb, Kenneth Nagle[2]
DevelopersMike Turian (lead), Graeme Hopkins, Erik Lauer, Devin Low[2]
Development codePaper[2]
Expansion codeCON
Second set in the Alara block
Shards of Alara Conflux Alara Reborn
Shards of Alara Alara Reborn
Shadowmoor Block Zendikar Block

Story

The storyline focuses on the chaos which results from the Shards being forced together in a ring, constantly raking against one another. Esper finds itself clashing with Grixis and Bant, Bant is wedged between Esper and Naya, Naya finds its way between Bant and Jund, Jund conflicts with Grixis and Naya, and Grixis is pressed between Esper and Jund.

Mechanics

Conflux continues the Shards of Alara set's multicolor theme, expanding on it by introducing five-colored cards to the Alara block. Conflux is the set with the highest number of five-colored cards of all Magic sets. Aside from the multicolored theme, the set makes use of the mechanics introduced in Shards of Alara, Exalted, Unearth, and Devour. Conflux also introduced Domain, an ability word which refers to an effect involving the number of basic land types among lands the player controls (this had been used in Invasion, but not as a keyword). Conflux expands on the existing mechanics of cycling and protection in the form of basic landcycling and protection from everything.

Alara Reborn

Alara Reborn
bound shards
ReleasedApril 30, 2009
Size145 cards[2] (10 Mythic Rare, 35 Rare, 40 Uncommon, 60 Common)
KeywordsCascade,[11] Cycling, Landcycling
MechanicsCascade, Cycling, Landcycling, Exalted, Unearth, Devour, Hybrid
DesignersAaron Forsythe (lead), Mark Gottlieb, Alexis Janson, Brian Tinsman[2]
DevelopersMatt Place (lead), Dave Guskin, Alexis Janson, Erik Lauer, Mike Turian[2]
Development codeScissors[2]
Expansion codeARB
Third set in the Alara block
Shards of Alara Conflux Alara Reborn
Conflux Magic 2010
Shadowmoor Block Zendikar Block

Set details

Alara Reborn is the first set in the history of Magic the Gathering to consist entirely of multicolored, or "gold", cards (cards which require mana of more than one color to play).[12] It expands on the mechanics, themes and flavor laid down in Shards of Alara and Conflux, but creates new combinations of creatures under the influence of more than one shard, such as coloured artifact creatures from Esper that have the Bant ability Exalted.[13]

Mechanics

Alara Reborn continues on the Shards of Alara set's Exalted, Unearth and Devour mechanics, as well as the Shadowmoor and Ravnica blocks' Hybrid Mechanic. Cards using the Hybrid Mechanic in this set lack the usual hybrid card border colors as they include a third color outside of the hybrid colors. It has also brought about the new mechanic called Cascade, which reflects the chaotic, magical nature of the Maelstrom(a huge mana-storm that has gathered about the centre of the now-reborn Alara) in altering the nature of otherwise normal spells. When you play a spell with cascade, exile cards from the top of your library until you remove a nonland card that costs less. You may cast it without paying its mana cost. Put the removed cards on the bottom in a random order. This mechanic effectively means that when you cast a spell with the "Cascade" keyword, you get to cast at least one other "free" spell directly from your library.

Reception

Shards of Alara won the 2009 Origins Award as "Best Collectible Card Game or Expansion".[14]

Notable cards

Notable cards from Shards of Alara include Elspeth, Knight-Errant and Tezzeret the Seeker

Notable cards from Conflux include Noble Hierarch, Path to Exile and Progenitus

Notable cards from Alara Reborn include Bloodbraid Elf and Maelstrom Pulse

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gollark: Uh-huh.
gollark: Well, it would be cool, but you can do that without opting into full borg-style merges.
gollark: Also the hub thing would be annoying.
gollark: Well, you, and you'd need to use techcorp branding.

References

  1. Magic Arcana (March 18, 2008). "Announcing Shards of Alara". Wizards of the Coast. Retrieved March 18, 2008.
  2. "Magic Arcana — Announcing Conflux". Wizards of the Coast. July 30, 2008. Retrieved January 28, 2010.
  3. Greenholdt, Joyce (March 2008), Scrye, The Guide to Collectible Games, p. 106.
  4. ertaislament (June 26, 2013), Shards of Alara Block, retrieved October 4, 2013
  5. Rosewater, Mark (September 8, 2008). "Between a Rock and a Shard Place". Wizards of the Coast. Retrieved September 9, 2008.
  6. Rosewater, Mark (August 16, 2008). "Shard Candy". Wizards of the Coast. Retrieved September 16, 2008.
  7. Whitters, Richard (August 16, 2008). "Ripping a World Apart". Wizards of the Coast. Retrieved September 16, 2008.
  8. Rosewater, Mark (June 2, 2008). "The Year of Living Changerously". Wizards of the Coast. Retrieved June 2, 2008.
  9. Magic Arcana (August 21, 2008). "Shards of Alara Prerelease Card". Wizards of the Coast. Retrieved August 21, 2008.
  10. Beyer, Doug. "Alara, a World Broken". wizards.com. Wizards of the Coast. Retrieved November 11, 2014.
  11. "Alara Reborn Visual Spoiler". Wizards of the Coast. Retrieved August 24, 2009.
  12. MTG Salvation (March 9, 2009). "MTGCast 146: Alara Reborn confirmed as all Gold!". MTG Salvation. Retrieved March 16, 2009.
  13. Digges, Kelly (April 14, 2009). "The Mother of All Dragons". Wizards of the Coast. Archived from the original on April 15, 2009. Retrieved April 14, 2009.
  14. "35th Origins Awards". GAMA. 2009. Archived from the original on June 14, 2012. Retrieved August 6, 2012.
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