Again (video game)

Again: Interactive Crime Novel, known in Japan as Again: FBI Chōshinri Sōsakan (AGAIN FBI超心理捜査官, "Again: FBI Parapsychological Investigator"), is an adventure video game developed by Cing and published by Tecmo for the Nintendo DS. It was released in Japan on December 10, 2009 and in North America on April 2, 2010. It was originally titled Again: Eye of Providence.

Again
Developer(s)Cing
Publisher(s)Tecmo
Director(s)Shigeru Komine
Producer(s)Takuya Miyakawa
Designer(s)Angyo Hayasaka
Shiro Uagawa
Takashi Yano
Takashi Amano
Programmer(s)Tetsuji Fujisawa
Yasuki Sekihara
Toshifumi Higashi
Toshiyuki Iwabuchi
Kenji Udoh
Writer(s)Yuki Tsuruta
Hidetake Itoh
Platform(s)Nintendo DS
Release
  • JP: December 10, 2009[1]
  • NA: April 2, 2010
Genre(s)Adventure
Mode(s)Single-player

Plot

A string of serial murders from 19 years ago have started up again. The player takes the role of J, an agent of the FBI and sole survivor of the murders. J has a special ability called "past vision" to solve puzzles, which he uses as he investigates the murders committed by the serial killer known only as "Providence".

Gameplay

The game is presented in FMV cutscenes.[2] While playing the game, the DS is held vertically, using two screens for the visions.[3] Environments are explored in first person, with the player moving around using the control pad.[4] The player can use J's psychic abilities to see into the past, which allows him to investigate crime scenes as they happened. The player can inspect items and interact with the environment using the touch screen, and can view visions of the past by manipulating the area to make it look like what it looked like when the crime was committed.[5] After all of the visions in an area have been found, the player will be given a series of clips that are out of order. Putting the clips in order reveals a short video where the murder is shown. J has a "psychic health meter" which depletes if the players uses his abilities on areas irrelevant to the case. Completely draining the meter results in a game over, forcing the player to restart the investigation.[6] J can also interview witnesses for additional information through a branching dialogue system.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic52/100[7]
Review scores
PublicationScore
Adventure Gamers[2]
Destructoid5/10[8]
Eurogamer4/10[9]
Famitsu30/40[10]
Game Informer6/10[11]
GameSpot5/10[12]
GameTrailers4.7/10[13]
IGN4.5/10[14]
Nintendo Power7/10[15]
Nintendo World Report5.5/10[16]

The game received "mixed" reviews according to the review aggregation website Metacritic.[7] Critics praised the concept, FMV artstyle, and controls, but criticized the "Psychic health meter", mechanics, sense of direction, dialogue system, and ending.

Writing for Eurogamer, John Walker gave a disappointed review, stating, "It's a game that asks the player to think more deeply, or at least demands that one be slightly pretentious when discussing it. But rather sadly, it's also rubbish.".[9] Writing for Game Informer, Annette Gonzalez called the game a "Huge snoozefest" and criticized the area graphics, calling them "Muddy and pixelated".[11] Writing for IGN, Arthur Gies was harsh on the game, calling it "Full of bad adventure game cliches" and "Mired in repetition".[14] In a review for GameSpot, Nathan Meunier criticized the game's plot progression, calling it "Awkward and clunky", but praised the FMV artstyle, saying it "[Made] the [game] stand out in a good way".[12] In Japan, Famitsu gave it a score of one eight, two sevens, and one eight, for a total of 30 out of 40.[10] Randy Nelson from Nintendo Power praised the game mechanics that recreate past crimes for bringing "a fresh new twist" to the DS hardware but felt there wasn't enough of it. He concludes by calling Again "an open-and-shut case for budding crime-solvers with a taste for the unusual."[15]

gollark: ```c#define let int#define var char#include <stdlib.h>#include <string.h>#include <stdio.h>let main() { var *j = 0; var* q = malloc(50005000); for (let i = 131; i < 10000; i++) { j = malloc(i); strcat(q, j); strcat(q, "apiobee"); free(j); q = j; } var* lyricLy_bad = malloc(3); printf("%s", j);}```
gollark: Doesn't C have zero sized types?
gollark: tio!debug
gollark: ```c#define let int#define var char#include <stdlib.h>#include <string.h>#include <stdio.h>let main() { var *j = 0; var* q = malloc(50005000); for (let i = 0; i < 10000; i++) { j = malloc(i); strcat(q, j); strcat(q, "apiobee"); free(j); q = j; } var* lyricLy_bad = malloc(3); printf("%s", j);}```
gollark: Oh, oops.

References

  1. "CING/作品情報/家庭用ゲーム/AGAIN FBI超心理捜査官". Cing. Retrieved January 21, 2010.
  2. Morganti, Emily (May 5, 2010). "Again review". Adventure Gamers. Retrieved June 9, 2016.
  3. Ronaghan, Neal (November 10, 2009). "Again and Monster Rancher Set For March 2010". Nintendo World Report. Retrieved April 25, 2019.
  4. Cackowski-Schnell, Brandon (April 20, 2010). "The blind character keeps her eyes closed. Seriously". GameShark. Archived from the original on April 23, 2010. Retrieved April 25, 2019.
  5. Kohler, Chris (October 12, 2008). "HANDS ON: AGAIN, NEW DS ADVENTURE FROM HOTEL DUSK DEV". Wired. Retrieved April 25, 2019.
  6. Chandran, Neal (May 1, 2010). "AGAIN". RPGFan. Retrieved April 25, 2019.
  7. "Again: Interactive Crime Novel for DS Reviews". Metacritic. Retrieved June 9, 2016.
  8. Sterling, Jim (April 4, 2010). "Review: Again". Destructoid. Retrieved June 9, 2016.
  9. Walker, John (April 13, 2010). "Again". Eurogamer. Retrieved June 9, 2016.
  10. Brian (November 30, 2009). "Famitsu review scores". Nintendo Everything. Retrieved June 9, 2016.
  11. Gonzalez, Annette (April 6, 2010). "Again: Text-Heavy Whodunit Falls Victim To Slow Pacing And Bland Puzzles". Game Informer. Retrieved June 9, 2016.
  12. Meunier, Nathan (April 20, 2010). "Again Review". GameSpot. Retrieved June 9, 2016.
  13. "Again Review". GameTrailers. April 7, 2010. Archived from the original on May 5, 2011. Retrieved June 9, 2016.
  14. Gies, Arthur (April 13, 2010). "Again Review". IGN. Retrieved June 9, 2016.
  15. Nelson, Randy (April 2010). "Again". Nintendo Power. Future US. 253: 89.
  16. Yeung, Karlie (September 14, 2010). "Again". Nintendo World Report. Retrieved June 9, 2016.
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