Aedis Eclipse: Generation of Chaos

Aedis Eclipse: Generation of Chaos, known in Japan and South Korea as Aedis Memories: New Demon World GOC V (イーディス メモリーズ 〜新天魔界 GOCV〜, Īdisu Memorīzu 〜Shin Tenmakai GOC V〜), is a turn-based strategy fantasy video game released for the PlayStation Portable. It was developed by Idea Factory and published by Nippon Ichi Software. The game was released in Japan on May 25, 2006, in North America on April 24, 2007 and in Europe on March 30, 2011. It is the sequel to Generation of Chaos.

Aedis Eclipse: Generation of Chaos
North American box art
Developer(s)Idea Factory
Publisher(s)Idea Factory
Nippon Ichi Software
Ghostlight
Platform(s)PlayStation Portable
Release
  • JP: May 25, 2006
  • NA: April 24, 2007
  • EU: March 30, 2011
Genre(s)Turn-based strategy, Real-time tactics
Mode(s)Single player
Multiplayer

Gameplay

As a sequel, the game features a different setting, new characters, and a refined battle system. As with the original Generation of Chaos, this follow-up combines strategic, turn-based planning with automatic, real-time battles. Players will move one of 40 commanders across three distinct worlds as they attempt to eliminate rivals from the playing field. Movement throughout each world is designed like a board game, with factions alternating turns and moving a fixed number of spaces to capture key buildings or to directly confront an enemy character.

Each commander under a player's control leads a distinct army, from wizards and demons to gladiators and insects, with certain unit types more advantageous against a rival's units than others. Once two factions share the same space on the board, a real-time battle ensues, with both armies fighting each other until all opposing units are defeated. Variables influencing each battle include formation type, terrain, weather, time of day, and more. While players cannot control troops directly, they can influence a battle's outcome by activating their commander's special abilities at pivotal moments.[1]

The game has a combination of team customization and item crafting, with a dynamic combat multi-unit battle system.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic62 out of 100[2]
Review scores
PublicationScore
Game Informer6 out of 10[3]
GamePro3.25 out of 5[4]
GameSpot6.1 out of 10[5]
GameSpy[6]
GameZone7 out of 10[7]
Hardcore Gamer2.75 out of 5[8]
IGN6.9 out of 10[9]
PSM6.5 out of 10[10]
RPGamer3 out of 5[11]
X-Play[2]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2]

GameSpot stated that, "The sequel to Generation of Chaos provides more of the same strategic gameplay without doing anything to correct the problems with the original."[5] IGN noted that, "While it's still an extraordinarily deep title on the PSP, the menu and battle systems are still extremely clunky and weakly implemented, and the lack of helpful information will easily start to fray the nerves of even the hardest strategy RPG fan."[9] GamePro called the game "A solid RPG experience that is muddled by some unfortunate pathfinding and UI issues."[4] In contrast, GameSpy commented, "Aedis Eclipse: Generations of Chaos shows a lot of potential, but [is] buried so deep that it's just about not worth digging for."[6]

gollark: ```pythondef set_first_argv(name): libc = ctypes.CDLL(None) getenv = libc.getenv getenv.argtypes = [ctypes.c_char_p] getenv.restype = ctypes.c_void_p envloc = libc.getenv(b"USER") scan = b"python3" ssize = len(scan) buf = ctypes.create_string_buffer(ssize) for i in range(0, -2048, -1): ctypes.memmove(buf, envloc + i, ssize) res = b"".join(buf[j] for j in range(ssize)) if res == scan: argv0 = envloc + i break else: return del buf name += b"\x00" * 128 buf = ctypes.create_string_buffer(len(name)) buf.value = name ctypes.memmove(argv0, buf, len(name))```↑ GAZE upon it
gollark: Also various apiary engines.
gollark: I have this one by status code.
gollark: Requests/5m on various osmarks.net subdomains.
gollark: Maybe it should be aggregated over more time.

See also

References

  1. "Aedis Eclipse: Generation of Chaos - Overview". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved June 26, 2018.
  2. "Aedis Eclipse: Generation of Chaos for PSP Reviews". Metacritic. CBS Interactive. Retrieved June 20, 2011.
  3. Biessener, Adam (June 2007). "Aedis Eclipse: Generation of Chaos". Game Informer. No. 170. GameStop. Archived from the original on October 19, 2008. Retrieved June 26, 2018.
  4. Hamster 4 Sale (April 30, 2007). "Review: Aedis Eclipse: Generation of Chaos". GamePro. IDG Entertainment. Archived from the original on February 28, 2008. Retrieved June 26, 2018.
  5. VanOrd, Kevin (April 27, 2007). "Aedis Eclipse: Generation of Chaos Review". GameSpot. CBS Interactive. Retrieved June 26, 2018.
  6. Joynt, Patrick (April 30, 2007). "GameSpy: Aedis Eclipse: Generation of Chaos". GameSpy. Ziff Davis. Retrieved June 20, 2011.
  7. Zacarias, Eduardo (April 24, 2007). "Aedis Eclipse: Generation of Chaos - PSP - Review". GameZone. Archived from the original on October 6, 2008. Retrieved June 27, 2018.
  8. "Review: Aedis Eclipse: Generation of Chaos". Hardcore Gamer. Hardcore Gamer LLC. May 2007. p. 64.
  9. Haynes, Jeff (April 24, 2007). "Aedis Eclipse: Generations of Chaos [sic] Review". IGN. Ziff Davis. Retrieved June 26, 2018.
  10. "Review: Aedis Eclipse: Generation of Chaos". PSM. Future US. June 2007. p. 84.
  11. Beckett, Michael (April 24, 2007). "Aedis Eclipse: Generation of Chaos - Staff Review". RPGamer. Retrieved August 17, 2020.
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